-- __ _ _______ _ __ -- / / /\ | | |__ __| | | \ \ -- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ -- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > -- \ \ / ____ \| | | | | | | | __/ (__| | | | / / -- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ local menu = {} local net = Quantum.Client.Menu.GetAPI( "net" ) local page = Quantum.Client.Menu.GetAPI( "page" ) local theme = Quantum.Client.Menu.GetAPI( "theme" ) local resScale = Quantum.Client.ResolutionScale local sw, sh = ScrW(), ScrH() local padding = 10 * resScale local padding_s = 4 * resScale local function getMaxModel( tbl, index ) return tbl[math.Clamp( index, 1, #tbl )] end local pages = { charCreate = function( parent ) local pW, pH = parent:GetSize() local args = { CloseButtonText = "Return", CloseButtonFont = "q_text", } local p, c = page.New( parent, args ) p:SetVisible( true ) p.w, p.h = p:GetSize() c:SetSize( 85 * resScale, 25 * resScale ) c.w, c.h = c:GetSize() c:SetPos( (p.w - c.w) - padding*4, (p.h - c.h) - padding*4 ) c.DoClick = function() surface.PlaySound( "UI/buttonclick.wav" ) parent.page:SetVisible( true ) p:Remove() end local banner = vgui.Create( "DImage", p ) banner:SetImage( Quantum.Client.ServerBannerPath ) banner:SizeToContents() banner.w, banner.h = banner:GetSize() banner:SetSize( (banner.w * resScale)/2.8, (banner.h * resScale)/2.8 ) banner.w, banner.h = banner:GetSize() banner:SetPos( (p.w - banner.w) + padding*2, 0 ) local ip = vgui.Create( "DPanel", p ) -- input panel ip:SetSize( 400 * resScale, p.h * 0.9 ) ip.w, ip.h = ip:GetSize() ip:SetPos( padding*4, p.h/2 - ip.h/2 ) ip.Paint = function( self ) theme.blurpanel(self) end ip.x, ip.y = ip:GetPos() local header = vgui.Create( "DLabel", p ) header:SetText( "Character Creation" ) header:SetFont( "q_header" ) header:SetTextColor( Color( 255, 255, 255, 255 ) ) header:SizeToContents() header.w, header.h = header:GetSize() header:SetPos( (ip.x + ip.w/2) - header.w/2, header.h/2 ) -- character model panel local mdl = vgui.Create( "DModelPanel", p ) mdl:SetSize( 600 * resScale, 1000 * resScale ) mdl.w, mdl.h = mdl:GetSize() mdl:SetPos( p.w/2 - mdl.w/2, p.h/2 - mdl.h/2 ) mdl:SetFOV( 55 ) function mdl:LayoutEntity( ent ) return end local inputs = { gender = "Male", class = "Citizen", modelIndex = 1, name = "" } local name = vgui.Create( "DTextEntry", p ) name:SetText( "" ) name:SetFont( "q_button2" ) name:SetTextColor( Color( 255, 255, 255, 255 ) ) name:SetSize( 300 * resScale, 40 * resScale ) name.w, name.h = name:GetSize() name:SetPos( p.w/2 - name.w/2, p.h*0.85 - name.h/2 ) name.Paint = function( self ) theme.blurpanel( self ) self:DrawTextEntryText( Color( 255, 255, 255, 255 ), Color( 150, 150, 150, 255 ), Color( 100, 100, 100, 255 ) ) end -- input panel contens -- local rheader = vgui.Create( "DLabel", ip ) rheader:SetText("Select Model") rheader:SetFont( "q_button2" ) rheader:SetTextColor( Color( 255, 255, 255, 255 ) ) rheader:SizeToContents() rheader.w, rheader.h = rheader:GetSize() rheader:SetPos( ip.w/2 - rheader.w/2, rheader.h ) rheader.x, rheader.y = rheader:GetPos() local gbuttons = {} gbuttons.female = vgui.Create( "DButton", ip ) local selectedGenderButton = gbuttons.female -- select itself gbuttons.female:SetText( "Female" ) gbuttons.female:SetTextColor( Color( 0, 0, 0, 255 ) ) gbuttons.female:SetFont( "q_button2" ) gbuttons.female.Paint = function( self, w, h ) theme.sharpbutton( self ) if( selectedGenderButton == self ) then surface.SetDrawColor( 100, 100, 100, 100 ) surface.DrawRect( 0, 0, w, h ) end end gbuttons.female:SizeToContents() gbuttons.female.w, gbuttons.female.h = gbuttons.female:GetSize() gbuttons.female:SetPos( (ip.w - gbuttons.female.w) - padding - gbuttons.female.w/2, rheader.y + gbuttons.female.h + padding ) gbuttons.female.x, gbuttons.female.y = gbuttons.female:GetPos() gbuttons.female.DoClick = function( self ) if( selectedGenderButton ~= self ) then selectedGenderButton = self inputs.gender = "Female" surface.PlaySound( "UI/buttonclick.wav" ) end end gbuttons.male = vgui.Create( "DButton", ip ) selectedGenderButton = gbuttons.male gbuttons.male:SetText( "Male" ) gbuttons.male:SetTextColor( Color( 0, 0, 0, 255 ) ) gbuttons.male:SetFont( "q_button2" ) gbuttons.male:SetSize( gbuttons.female:GetSize() ) gbuttons.male.w, gbuttons.male.h = gbuttons.male:GetSize() gbuttons.male:SetPos( padding + gbuttons.male.w/2, rheader.y + gbuttons.male.h + padding ) gbuttons.male.Paint = function( self, w, h ) theme.sharpbutton( self ) if( selectedGenderButton == self ) then surface.SetDrawColor( 100, 100, 100, 100 ) surface.DrawRect( 0, 0, w, h ) end end gbuttons.male.DoClick = function( self ) if( selectedGenderButton ~= self ) then selectedGenderButton = self inputs.gender = "Male" surface.PlaySound( "UI/buttonclick.wav" ) end end --- Class buttons --- local cscroll = vgui.Create( "DScrollPanel", ip ) cscroll:SetSize( ip.w, ip.h/2 ) cscroll.w, cscroll.h = cscroll:GetSize() cscroll:SetPos( 0, ip.h/5 ) --cscroll.Paint = function( self ) theme.panel( self ) end cscroll:GetVBar():SetSize( 0, 0 ) local classButtons = {} local classCount = 0 for n, class in pairs( Quantum.Classes ) do classCount = classCount + 1 -- keep count classButtons[classCount] = vgui.Create( "DButton", cscroll ) classButtons[classCount]:SetText( class.Name ) classButtons[classCount]:SetFont( "q_button2" ) classButtons[classCount]:SetTextColor( Color( 255, 255, 255, 255 ) ) classButtons[classCount]:SizeToContents() classButtons[classCount].Paint = function( self ) theme.sharpbutton( self, Color( 20, 20, 120, 100 ) ) end end --- set the model mdl:SetModel( Quantum.Models.Player.Citizen.Male[math.random(1, #Quantum.Models.Player.Citizen.Male)] ) -- set the char model local minv, maxv = mdl.Entity:GetRenderBounds() local ent = mdl.Entity local eyepos = ent:GetBonePosition( ent:LookupBone( "ValveBiped.Bip01_Head1" ) ) eyepos:Add( Vector( 40, 0, -15 ) ) mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) ) mdl:SetLookAt( eyepos ) mdl.Think = function( self ) if( self:GetModel() ~= getMaxModel( Quantum.Models.Player[inputs.class][inputs.gender], inputs.modelIndex ) ) then self:SetModel( getMaxModel( Quantum.Models.Player[inputs.class][inputs.gender], inputs.modelIndex ) ) end end return p, c end } function menu.open( dt ) Quantum.Client.IsInMenu = true -- hide the hud if( !f ) then local f = vgui.Create( "DFrame" ) f:SetTitle( "" ) f:SetSize( sw, sh ) f.Paint = function( self, w, h ) surface.SetDrawColor( 0, 0, 0, 120 ) surface.DrawRect( 0, 0, w, h ) end f:SetDraggable( false ) f:ShowCloseButton( false ) f:MakePopup() function f:OnClose() Quantum.Client.IsInMenu = false -- show the hud when closed end local args = { CloseButtonText = "Quit", CloseButtonFont = "q_text" } local p, c = page.New( f, args ) f.page = p f.page:SetVisible( true ) local clist = vgui.Create( "DScrollPanel", p ) clist:SetSize( 380 * resScale, sh - padding*15 ) clist.w, clist.h = clist:GetSize() clist:SetPos( (sw - clist.w) - padding*2, padding*6 ) clist.x, clist.y = clist:GetPos() clist.Paint = function( self, w, h ) theme.blurpanel( self ) end local sbar = clist:GetVBar() sbar:SetSize( 0, 0 ) -- Remove the scroll bar --- Close/quit button stuff --- local cW, cH = c:GetSize() c:SetPos( (clist.x + clist.w) - cW, clist.y + clist.h + cH ) c.Paint = function( self ) theme.button( self ) end c.DoClick = function() surface.PlaySound( "UI/buttonclick.wav" ) f:Close() end --- local banner = vgui.Create( "DImage", p ) banner:SetImage( Quantum.Client.ServerBannerPath ) banner:SizeToContents() banner.w, banner.h = banner:GetSize() banner:SetSize( (banner.w * resScale)/2.8, (banner.h * resScale)/2.8 ) banner:SetPos( padding, padding ) local header = vgui.Create( "DLabel", p ) header:SetText( "Characters" ) header:SetFont( "q_header" ) header:SizeToContents() local headerW, headerH = header:GetSize() header:SetPos( clist.x + ( clist.w/2 - headerW/2 ), (clist.y - headerH) + padding/2 ) header:SetTextColor( Color( 255, 255, 255, 255 ) ) header.Paint = function( self, w, h ) end local chars = {} local cpanels = {} local selectedChar local errorMdl = "models/player.mdl" if( selectedChar ) then -- Char model local mdl = vgui.Create( "DModelPanel", p ) mdl:SetSize( 600 * resScale, 1000 * resScale ) mdl.w, mdl.h = mdl:GetSize() mdl:SetPos( p.w/2 - mdl.w/2, p.h/2 - mdl.h/2 ) mdl:SetFOV( 55 ) function mdl:LayoutEntity( ent ) return end else local titles = { "404 - Characters not found :(", "No Characters Found" } local info = vgui.Create( "DLabel", p ) info:SetText( titles[ math.random( 1, #titles ) ] ) info:SetFont( "q_header" ) info:SizeToContents() info.w, info.h = info:GetSize() info:SetPos( p.w/2 - info.w/2, p.h/2 - info.h/2 ) end for k, v in pairs( chars ) do cpanels[k] = vgui.Create( "DButton", clist ) cpanels[k].char = v -- give the panel it's character if( !selectedChar ) then selectedChar = cpanels[1] end -- select the first one cpanels[k]:SetText( "" ) cpanels[k]:SetSize( clist.w - padding, 100 * resScale ) cpanels[k].w, cpanels[k].h = cpanels[k]:GetSize() cpanels[k]:SetPos( padding/2, (padding)*k + (cpanels[k].h * (k-1)) ) cpanels[k].Paint = function( self, w, h ) surface.SetDrawColor( 0, 0, 0, 0 ) surface.DrawRect( 0, 0, w, h ) if( cpanels[k] == selectedChar ) then surface.SetDrawColor( 252, 186, 3, 100 ) surface.DrawOutlinedRect( 0, 0, w, h ) end end cpanels[k].DoClick = function( self ) -- if you press the char, then select it selectedChar = self surface.PlaySound( "UI/buttonclick.wav" ) mdl:SetModel( self.char.model || errorMdl ) end local txt = vgui.Create( "DLabel", cpanels[k] ) txt:SetText( v.name || "NAME" ) txt:SetFont( "q_charNameText" ) txt:SetTextColor( Color( 200, 200, 200, 220 ) ) txt:SizeToContents() local txtW, txtH = txt:GetSize() txt:SetPos( padding, cpanels[k].h/4 - txtH/2 ) local txtX, txtY = txt:GetPos() local lvl = vgui.Create( "DLabel", cpanels[k] ) lvl:SetText( "Level " .. v.lvl .. " Citizen" ) lvl:SetFont( "q_text2" ) lvl:SetTextColor( Color( 180, 180, 180, 225 ) ) lvl:SizeToContents() local lvlW, lvlH = lvl:GetSize() lvl:SetPos( txtX, txtY + lvlH ) end if( selectedChar ) then mdl:SetModel( selectedChar.char.model ) -- set the char model local minv, maxv = mdl.Entity:GetRenderBounds() local eyepos = mdl.Entity:GetBonePosition( mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) ) eyepos:Add( Vector( 40, 0, -15 ) ) mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) ) mdl:SetLookAt( eyepos ) end -- create char button local cr = vgui.Create( "DButton", p ) cr:SetText("Create New Character") cr:SetFont( "q_button" ) cr:SetTextColor( Color( 0, 0, 0, 255 ) ) cr:SizeToContents() cr.w, cr.h = cr:GetSize() cr:SetPos( clist.x + ( clist.w/2 - cr.w/2 ), clist.y + ( ( clist.h - cr.h ) - padding*2 ) ) cr.Paint = function( self ) theme.sharpbutton( self ) end cr.DoClick = function() surface.PlaySound( "UI/buttonclick.wav" ) p:SetVisible( false ) local crPage = pages.charCreate( f ) end cr.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end if( selectedChar ) then -- Delete char button local dl = vgui.Create( "DButton", p ) dl:SetText("Delete Character") dl:SetFont( "q_text" ) dl:SetTextColor( Color( 0, 0, 0, 255 ) ) dl:SizeToContents() dl.w, dl.h = dl:GetSize() dl:SetPos( clist.x, clist.y + ( clist.h + dl.h ) ) dl.Paint = function( self ) theme.button( self ) end dl.DoClick = function() surface.PlaySound( "UI/buttonclick.wav" ) LocalPlayer():ChatPrint( "Comming soon!" ) end dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end end end end return menu