Added BETA plugins

master
AlmTech Software 5 years ago
parent 15e2852b82
commit fe9c70c609
  1. 16
      gamemode/settings/sh_nodes.lua
  2. 80
      plugins/plugin_spawnvehicles.lua

@ -5,12 +5,24 @@
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local betaTools = { "q_hands" }
Quantum.Node.Create( "stone", {
name = "Stone",
model = "",
toolids = {"q_hands"},
model = "models/props/cs_militia/militiarock05.mdl",
toolids = betaTools,
give = {
{ item = "test2", amount = 1 }
},
giveprobability = 1/2
} )
Quantum.Node.Create( "bigstone", {
name = "Big Stone",
model = "models/props/cs_militia/militiarock03.mdl",
toolids = betaTools,
give = {
{ item = "test2", amount = 1 }
},
giveprobability = 3/4
} )

@ -0,0 +1,80 @@
-- This plugin was made by AlmTech and comes with the master branch of Quantum
-- You may remove this if you want.
if SERVER then
local plugin = {}
print("loaded beta stuff")
plugin.vechilesTypes = {
["jeep"] = function( pos, ang )
local ent = simfphys.SpawnVehicleSimple( "sim_fphys_jeep", pos, ang )
return ent
end,
["duke"] = function( pos, ang )
local ent = simfphys.SpawnVehicleSimple( "sim_fphys_dukes", pos, ang )
return ent
end,
["couch"] = function( pos, ang )
local ent = simfphys.SpawnVehicleSimple( "sim_fphys_couch", pos, ang )
return ent
end,
["heli"] = function( pos, ang )
local ent = ents.Create( "wac_hc_littlebird_mh6" )
if( !IsValid(ent) ) then
Quantum.Error( "Failed to create WAC helicopter" )
return
end
ent:SetPos( pos )
ent:SetAngles( Angle( 0, 0, 0 ) )
ent:Spawn()
ent:Activate()
return ent
end
}
function plugin.spawnvehicle( ply, type )
if( IsValid( ply.vehicle ) ) then
Quantum.Notify.Deny( ply, "You already have a vehicle spawned! Remove it by typing: /remve" )
else
if( plugin.vechilesTypes[type] != nil ) then
local spawnpos = ply:GetPos() + Vector( 110, 0, 50 )
ply.vehicle = plugin.vechilesTypes[type]( spawnpos, Angle( 0, 0, 0) )
else
Quantum.Notify.Deny( ply, "That is not a valid vehicle ID!" )
end
end
end
function plugin.delvehicle( ply )
if( IsValid( ply.vehicle ) ) then
ply.vehicle:Remove()
end
end
local function runChatCMD( ply, txt )
local tbl = string.Split( txt, " " )
if( tbl[1] == "/spawn" ) then
if( tbl[2] != nil ) then
print( "yes")
plugin.spawnvehicle( ply, tbl[2] )
return ""
else
Quantum.Notify.Deny( ply, "Please input a vehicle type. Example: /spawn couch" )
return ""
end
elseif( tbl[1] == "/remve" ) then
plugin.delvehicle( ply )
ply:ChatPrint( "Deleted vehicle." )
return ""
end
end
hook.Add( "PlayerSay", "Quantum_Plugin_SpawnVehicles_ChatCMD", function( ply, txt, tchat )
runChatCMD( ply, txt )
end)
end
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