From f137d07eaf3468192ccf7896c6e35588a80f401d Mon Sep 17 00:00:00 2001 From: AlmTech Software Date: Tue, 31 Dec 2019 14:56:30 +0100 Subject: [PATCH] Removed useless debug code & bug fixes --- gamemode/engine/lib/server/sv_networking.lua | 2 -- 1 file changed, 2 deletions(-) diff --git a/gamemode/engine/lib/server/sv_networking.lua b/gamemode/engine/lib/server/sv_networking.lua index 8f2daf4..1ac8baa 100644 --- a/gamemode/engine/lib/server/sv_networking.lua +++ b/gamemode/engine/lib/server/sv_networking.lua @@ -69,8 +69,6 @@ local function SendDatatableToClient( client, dt, type ) local net_start = net.Start( "quantum_menu_net" ) if( net_start ) then Quantum.Debug( "Sending net message to " .. tostring(client) .. "..." ) end if( table.Count(datatable) > 0 ) then -- if it's empty just dont send it because we will save 8 bits - Quantum.Debug( "###### DT: " .. tostring(datatable) ) - PrintTable( datatable ) net.WriteTable( datatable ) -- send the data to the player end net.Send( client )