From c92fdec49f533f00f4e7c76e47ef7dd1b5d22b50 Mon Sep 17 00:00:00 2001 From: gnomerd Date: Sun, 10 Nov 2019 15:18:30 +0100 Subject: [PATCH] Bug fix --- gamemode/engine/lib/server/sv_networking.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gamemode/engine/lib/server/sv_networking.lua b/gamemode/engine/lib/server/sv_networking.lua index 78cd334..ffcffcd 100644 --- a/gamemode/engine/lib/server/sv_networking.lua +++ b/gamemode/engine/lib/server/sv_networking.lua @@ -72,7 +72,7 @@ end local function SendDatatableToClient( client, dt, type ) local datatable = initializeDatatable( type, dt, client ) -- before we actually send the stuff, cache it and remove unneeded stuff local net_start = net.Start( "quantum_menu_net" ) - if( net_start ) then Quantum.Debug( "Sending net message to " tostring(ply) .. "..." ) + if( net_start ) then Quantum.Debug( "Sending net message to " .. tostring(ply) .. "..." ) if( #datatable > 0 ) then -- if it's empty just dont send it because we will save 8 bits net.WriteString( datatable ) -- send the data to the player end