diff --git a/gamemode/engine/derma/lib/cl_menu_dialogueBox.lua b/gamemode/engine/derma/lib/cl_menu_dialogueBox.lua index dca121d..894bef1 100644 --- a/gamemode/engine/derma/lib/cl_menu_dialogueBox.lua +++ b/gamemode/engine/derma/lib/cl_menu_dialogueBox.lua @@ -12,22 +12,38 @@ local padding_s = 4 * scale local theme = Quantum.Client.Menu.GetAPI( "theme" ) -function log.createinfobox( title, text, parent ) +function log.createinfobox( logdata, parent ) local fw, fh = parent:GetSize() + local logtitle = logdata[1].title + local logtext = logdata[1].text + local box = vgui.Create( "DPanel", parent ) box:SetSize( 775 * scale, 200 * scale ) - box.Paint = function( self ) theme.blurpanel( self, Color( 0, 0, 0, 0 ) ) end + box.Paint = function( self ) theme.sharpblurpanel( self ) end box.w, box.h = box:GetSize() box:SetPos( fw/2 - box.w/2, fh*0.8 - box.h/2 ) box.x, box.y = box:GetPos() local header = vgui.Create( "DLabel", parent ) - header:SetText( title ) header:SetFont( "q_header_s" ) header:SetTextColor( Color( 255, 255, 255, 220 ) ) header:SizeToContents() header.w, header.h = header:GetSize() - header:SetPos( box.x - box.w/2 + header.w/2, box.y ) + header:SetPos( box.x, ( box.y - header.h ) - padding/2 ) + header.Think = function( self ) + if( logdata[Quantum.Client.Cam.Temp.scene_index].title ~= nil ) then + PrintTable( logdata[Quantum.Client.Cam.Temp.scene_index] ) + self:SetVisible( true ) + self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].title ) + surface.SetFont( self:GetFont() ) + local tw, th = surface.GetTextSize( self:GetText() ) + self:SetSize( tw * 1.1, th * 1.1 ) + end + end + header.Paint = function( self ) + theme.sharpblurpanel( self ) + end + header:SetContentAlignment( 5 ) local scroll = vgui.Create( "DScrollPanel", box ) scroll:SetSize( box:GetSize() ) @@ -35,11 +51,24 @@ function log.createinfobox( title, text, parent ) local sb = scroll:GetVBar() sb.Paint = function( self ) end function sb.btnGrip:Paint() - theme.button( self, Color( 0, 0, 0, 80 ) ) + theme.button( self, Color( 0, 0, 0, 0 ) ) end sb.btnUp:SetSize(0,0) sb.btnDown:SetSize(0,0) + scroll.w, scroll.h = scroll:GetSize() + + local text = vgui.Create( "DLabel", scroll ) + text:SetText( logtext ) + text:SetFont( "q_info" ) + text:SetTextColor( Color( 240, 240, 240, 255 ) ) + text:SetSize( scroll.w * 0.95, scroll.h * 0.95 ) + text:SetWrap( true ) + + text.w, text.h = text:GetSize() + + text:SetPos( scroll.w/2 - text.w/2, 0 ) + text.Think = function( self ) self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].text ) end return box end diff --git a/gamemode/engine/derma/lib/cl_menu_theme.lua b/gamemode/engine/derma/lib/cl_menu_theme.lua index fb08cc4..fcb0f86 100644 --- a/gamemode/engine/derma/lib/cl_menu_theme.lua +++ b/gamemode/engine/derma/lib/cl_menu_theme.lua @@ -52,6 +52,15 @@ function theme.blurpanel( p, color ) draw.RoundedBox( 4, padding_s/2, padding_s/2, w - padding_s, h - padding_s, clr ) -- inner end +function theme.sharpblurpanel( p, color ) + local w, h = p:GetSize() + local clr = color || Color( 0, 0, 0, 200 ) + surface.SetDrawColor( clr ) + surface.DrawRect( 0, 0, w, h ) + renderBlur( p, 2, 7 ) + theme.borderpanel( p, Color( 255, 255, 255, 255 ) ) +end + function theme.button( b, color ) local w, h = b:GetSize() local clr = color || Color( 235, 64, 52, 255 ) @@ -82,4 +91,20 @@ function theme.sharpbutton( b, inClr ) surface.DrawRect( padding_s/2, padding_s/2, w - padding_s, h - padding_s ) end +function theme.skipbutton( b, inClr ) + local w, h = b:GetSize() + inClr = inClr || Color( 235, 64, 52, 255 ) + + if( !b:IsHovered() ) then + surface.SetDrawColor( 205, 205, 205, 255 ) + else + surface.SetDrawColor( 120, 120, 120, 255 ) + end + + surface.DrawOutlinedRect( 0, 0, w, h ) + + surface.SetDrawColor( inClr ) + surface.DrawRect( padding_s/2, padding_s/2, w - padding_s, h - padding_s ) +end + return theme \ No newline at end of file diff --git a/gamemode/engine/derma/menus/menu_intro.lua b/gamemode/engine/derma/menus/menu_intro.lua index b34f1f5..12642af 100644 --- a/gamemode/engine/derma/menus/menu_intro.lua +++ b/gamemode/engine/derma/menus/menu_intro.lua @@ -8,6 +8,7 @@ local intro = {} local log = Quantum.Client.Menu.GetAPI( "dialogue" ) +local theme = local log = Quantum.Client.Menu.GetAPI( "themes" ) local scenes = { ["rp_truenorth_v1a_livin"] = { @@ -57,8 +58,31 @@ function intro.open( dt ) Quantum.Client.Cam.Stop() -- stop the cinematic end + local skip = vgui.Create( "DButton", f ) + skip:SetText( "Skip Intro" ) + skip:SetFont( "q_button_m" ) + skip:SetTextColor( Color( 255, 255, 255, 255 ) ) + skip:SizeToContents() + skip.Paint = function( self ) theme.skipbutton( self ) end + Quantum.Client.Cam.Start( scenes[game.GetMap()], false ) -- start the cinematic - local box = log.createinfobox( "Sample Title", "TEST", f ) + + local logdata = { + [1] = { + title = "Welcome!", + text = "Welcome to the server! This server is running the Quantum framework which was developed by AlmTech.\n\nDuring this awesome cinematic you will be shown what you can do on the server. Starting with the basics." + }, + [2] = { + title = "Classes & Professions", + text = "You can learn a profession at any teacher NPC. Professions unlocks certian abilities to craft, cook and gather certain resources." + }, + [3] = { + title = "Classes & Professions", + text = "Some character classes are better at certain things but worse at other things." + } + } + + local box = log.createinfobox( logdata, f ) end end