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-- __ _ _______ _ __ |
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-- / / /\ | | |__ __| | | \ \ |
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \ |
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > > |
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / / |
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/ |
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Quantum.Server.Char = {} |
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Quantum.Server.Char.Players = {} |
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function Quantum.Server.Char.CreateCharTable( args ) |
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return { |
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name = args.name || "UNKNOWN", |
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model = args.model || "models/player.mdl", |
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money = args.money || Quantum.Server.Settings.StarterMoney, |
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jobs = args.jobs || { |
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[1] = { title = "Hobo", level = -1 }, |
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}, |
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skills = args.skills || { |
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crafting = 0, |
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cooking = 0, |
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combat = 0, |
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science = 0 |
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}, |
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} |
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end |
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function Quantum.Server.Char.Create( pl, index, tbl ) |
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local id = pl:SteamID() .. ":" .. index |
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if( Quantum.Server.Char.Players[ id ] ~= nil ) then |
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Quantum.Server.Char.Players[ id ] = tbl |
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Quantum.Debug( "Created character (" .. id .. ")" ) |
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else |
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Quantum.Error( "Tried to duplicate character! Index already used. (" .. id .. ")" ) |
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end |
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end |
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function Quantum.Server.Char.Remove( pl, index ) |
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local id = pl:SteamID() .. ":" .. index |
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if( Quantum.Server.Char.Players[id] ~= nil ) then |
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Quantum.Server.Char.Players[id] = nil |
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Quantum.Debug( "Removed character (" .. id .. ")" ) |
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end |
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end |
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function Quantum.Server.Char.GetCurrentCharacter( pl ) |
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if( pl.character == nil ) then Quantum.Error( tostring( pl ) .. " doesn't have a character! Unable to get current character table." ) end |
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return pl.character |
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end |
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