diff --git a/gamemode/engine/derma/menus/menu_character.lua b/gamemode/engine/derma/menus/menu_character.lua index 7b2be6c..95916d6 100644 --- a/gamemode/engine/derma/menus/menu_character.lua +++ b/gamemode/engine/derma/menus/menu_character.lua @@ -11,6 +11,8 @@ local snm = Quantum.Client.Menu.GetAPI( "net" ) local page = Quantum.Client.Menu.GetAPI( "page" ) local theme = Quantum.Client.Menu.GetAPI( "theme" ) +--local mainmenu = include( GAMEMODE.FolderName .. "/gamemode/engine/derma/menus/menu_main.lua" ) + local resScale = Quantum.Client.ResolutionScale local sw, sh = ScrW(), ScrH() local padding = 10 * resScale @@ -130,7 +132,11 @@ local pages = { gender = "Male", class = "Worker", modelIndex = 1, - name = "" + name = "", + job = { + title = "Unemployed", + level = -1 + } } local name = vgui.Create( "DTextEntry", p ) @@ -310,10 +316,38 @@ local pages = { surface.PlaySound( "common/wpn_denyselect.wav" ) return else + -- send it to the server surface.PlaySound( "UI/buttonclick.wav" ) snm.RunNetworkedFunc( "createChar", inputs ) - inputs.model = Quantum.Classes[inputs.class].Models[inputs.gender][inputs.index] - table.insert( Quantum.Client.Chars, inputs ) + + ---- save it on the client + inputs.model = Quantum.Classes[inputs.class].Models[inputs.gender][inputs.modelIndex] + + Quantum.Client.Chars[#Quantum.Client.Chars + 1] = inputs + + --refresh chars in dscrollpanel-- + menu.charScroll.del( Quantum.Client.CharMenuList ) + Quantum.Client.charPanels = menu.charScroll.add( Quantum.Client.Chars, Quantum.Client.CharMenuList, parent.page ) + Quantum.Client.selectedChar = Quantum.Client.charPanels[#Quantum.Client.charPanels] -- select the newly created char + + -- switching buttons & stuff + parent.page.info:Remove() + parent.page.mdl:SetVisible(true) + parent.page.mdl:SetModel( Quantum.Client.selectedChar.char.model ) + + local minv, maxv = parent.page.mdl.Entity:GetRenderBounds() + local eyepos = parent.page.mdl.Entity:GetBonePosition( parent.page.mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) ) + eyepos:Add( Vector( 40, 0, -15 ) ) + parent.page.mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) ) + parent.page.mdl:SetLookAt( eyepos ) + + + parent.page.enter:SetVisible(true) + parent.page.dl:SetVisible(true) + + --close the page + parent.page:SetVisible( true ) + p:Remove() end end @@ -327,16 +361,17 @@ menu.charScroll.del = function( clist ) panel:Remove() end end -menu.charScroll.add = function( chars, clist ) +menu.charScroll.add = function( chars, clist, p ) local count = 0 local cpanels = {} + PrintTable(chars) for k, v in pairs( chars ) do count = count + 1 cpanels[count] = vgui.Create( "DButton", clist ) cpanels[count].index = count cpanels[count].char = v -- give the panel it's character - if( !selectedChar ) then selectedChar = cpanels[1] end -- select the first one + if( !Quantum.Client.selectedChar ) then Quantum.Client.selectedChar = cpanels[1] end -- select the first one cpanels[count]:SetText( "" ) cpanels[count]:SetSize( clist.w - padding, 100 * resScale ) @@ -345,13 +380,13 @@ menu.charScroll.add = function( chars, clist ) cpanels[count].Paint = function( self, w, h ) surface.SetDrawColor( 0, 0, 0, 0 ) surface.DrawRect( 0, 0, w, h ) - if( self == selectedChar ) then + if( self == Quantum.Client.selectedChar ) then surface.SetDrawColor( 252, 186, 3, 100 ) surface.DrawOutlinedRect( 0, 0, w, h ) end end cpanels[count].DoClick = function( self ) -- if you press the char, then select it - selectedChar = self + Quantum.Client.selectedChar = self surface.PlaySound( "UI/buttonclick.wav" ) p.mdl:SetModel( self.char.model || errorMdl ) end @@ -393,12 +428,6 @@ menu.charScroll.add = function( chars, clist ) return clist.panels end -menu.charScroll.replace = function( clist, chars ) - menu.charScroll.del(clist) - local panels = menu.charScroll.add( chars, clist ) - return panels -end - function menu.open( dt ) Quantum.Client.IsInMenu = true -- hide the hud Quantum.Client.Chars = dt.cont @@ -432,31 +461,32 @@ function menu.open( dt ) Quantum.Client.Cam.Start( scene[game.GetMap()], true ) local args = { - CloseButtonText = "Quit", + CloseButtonText = "Return", CloseButtonFont = "q_text" } local p, c = page.New( f, args ) f.page = p f.page:SetVisible( true ) - local clist = vgui.Create( "DScrollPanel", p ) - clist:SetSize( 380 * resScale, sh - padding*15 ) - clist.w, clist.h = clist:GetSize() - clist:SetPos( (sw - clist.w) - padding*2, padding*6 ) - clist.x, clist.y = clist:GetPos() - clist.Paint = function( self, w, h ) + Quantum.Client.CharMenuList = vgui.Create( "DScrollPanel", p ) + Quantum.Client.CharMenuList:SetSize( 380 * resScale, sh - padding*15 ) + Quantum.Client.CharMenuList.w, Quantum.Client.CharMenuList.h = Quantum.Client.CharMenuList:GetSize() + Quantum.Client.CharMenuList:SetPos( (sw - Quantum.Client.CharMenuList.w) - padding*2, padding*6 ) + Quantum.Client.CharMenuList.x, Quantum.Client.CharMenuList.y = Quantum.Client.CharMenuList:GetPos() + Quantum.Client.CharMenuList.Paint = function( self, w, h ) theme.blurpanel( self ) end - local sbar = clist:GetVBar() + local sbar = Quantum.Client.CharMenuList:GetVBar() sbar:SetSize( 0, 0 ) -- Remove the scroll bar --- Close/quit button stuff --- local cW, cH = c:GetSize() - c:SetPos( (clist.x + clist.w) - cW, clist.y + clist.h + cH ) + c:SetPos( (Quantum.Client.CharMenuList.x + Quantum.Client.CharMenuList.w) - cW, Quantum.Client.CharMenuList.y + Quantum.Client.CharMenuList.h + cH ) c.Paint = function( self ) theme.button( self ) end c.DoClick = function() surface.PlaySound( "UI/buttonclick.wav" ) + --mainmenu.open(dt) f:Close() end --- @@ -473,47 +503,53 @@ function menu.open( dt ) header:SetFont( "q_header" ) header:SizeToContents() local headerW, headerH = header:GetSize() - header:SetPos( clist.x + ( clist.w/2 - headerW/2 ), (clist.y - headerH) + padding/2 ) + header:SetPos( Quantum.Client.CharMenuList.x + ( Quantum.Client.CharMenuList.w/2 - headerW/2 ), (Quantum.Client.CharMenuList.y - headerH) + padding/2 ) header:SetTextColor( Color( 255, 255, 255, 255 ) ) header.Paint = function( self, w, h ) end local chars = dt.cont -- set the char table local cpanels = {} - local selectedChar - - if( table.Count( Quantum.Client.Chars ) >= 1 ) then - -- Char model - p.mdl = vgui.Create( "DModelPanel", p ) - p.mdl:SetSize( 600 * resScale, 1000 * resScale ) - p.mdl.w, p.mdl.h = p.mdl:GetSize() - p.mdl:SetPos( p.w/2 - p.mdl.w/2, p.h/2 - p.mdl.h/2 ) - p.mdl:SetFOV( 55 ) - function p.mdl:LayoutEntity( ent ) return end - - else - local titles = { - "404 - Characters not found :(", - "No Characters Found" - } + -- Char model + p.mdl = vgui.Create( "DModelPanel", p ) + p.mdl:SetSize( 600 * resScale, 1000 * resScale ) + p.mdl.w, p.mdl.h = p.mdl:GetSize() + p.mdl:SetPos( p.w/2 - p.mdl.w/2, p.h/2 - p.mdl.h/2 ) + p.mdl:SetFOV( 55 ) + function p.mdl:LayoutEntity( ent ) return end + p.mdl:SetVisible( false ) + + -- No char found text + local titles = { + "404 - Characters not found :(", + "No Characters Found" + } - local info = vgui.Create( "DLabel", p ) - info:SetText( titles[ math.random( 1, #titles ) ] ) - info:SetFont( "q_header" ) - info:SizeToContents() + p.info = vgui.Create( "DLabel", p ) + p.info:SetText( titles[ math.random( 1, #titles ) ] ) + p.info:SetFont( "q_header" ) + p.info:SizeToContents() - info.w, info.h = info:GetSize() + p.info.w, p.info.h = p.info:GetSize() - info:SetPos( p.w/2 - info.w/2, p.h/2 - info.h/2 ) + p.info:SetPos( p.w/2 - p.info.w/2, p.h/2 - p.info.h/2 ) + p.info:SetVisible( false ) + if( table.Count( Quantum.Client.Chars ) >= 1 ) then + p.mdl:SetVisible( true ) + p.info:SetVisible( false ) + else + p.mdl:SetVisible( false ) + p.info:SetVisible( true ) end ----------------------------------------------------- - menu.charScroll.add( Quantum.Client.Chars, clist ) -- add the panels + Quantum.Client.charPanels = menu.charScroll.add( Quantum.Client.Chars, Quantum.Client.CharMenuList, p ) -- add the panels + Quantum.Client.selectedChar = Quantum.Client.charPanels[1] ----------------------------------------------------- - if( selectedChar && p.mdl ~= nil ) then - p.mdl:SetModel( selectedChar.char.model ) -- set the char model + if( Quantum.Client.selectedChar && p.mdl ~= nil ) then + p.mdl:SetModel( Quantum.Client.selectedChar.char.model ) -- set the char model local minv, maxv = p.mdl.Entity:GetRenderBounds() local eyepos = p.mdl.Entity:GetBonePosition( p.mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) ) eyepos:Add( Vector( 40, 0, -15 ) ) @@ -529,7 +565,7 @@ function menu.open( dt ) cr:SetTextColor( Color( 0, 0, 0, 255 ) ) cr:SizeToContents() cr.w, cr.h = cr:GetSize() - cr:SetPos( clist.x + ( clist.w/2 - cr.w/2 ), clist.y + ( ( clist.h - cr.h ) - padding*2 ) ) + cr:SetPos( Quantum.Client.CharMenuList.x + ( Quantum.Client.CharMenuList.w/2 - cr.w/2 ), Quantum.Client.CharMenuList.y + ( ( Quantum.Client.CharMenuList.h - cr.h ) - padding*2 ) ) cr.Paint = function( self ) theme.sharpbutton( self ) end @@ -542,42 +578,47 @@ function menu.open( dt ) cr.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end end - if( selectedChar ) then - -- Delete char button - local dl = vgui.Create( "DButton", p ) - dl:SetText("Delete Character") - dl:SetFont( "q_text" ) - dl:SetTextColor( Color( 0, 0, 0, 255 ) ) - dl:SizeToContents() - dl.w, dl.h = dl:GetSize() - dl:SetPos( clist.x, clist.y + ( clist.h + dl.h ) ) - dl.Paint = function( self ) - theme.button( self ) - end - dl.DoClick = function() - surface.PlaySound( "UI/buttonclick.wav" ) - LocalPlayer():ChatPrint( "Comming soon!" ) - end - - dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end - - -- Enter world button -- - p.enter = vgui.Create( "DButton", p ) - p.enter:SetText( "Enter World" ) - p.enter:SetFont( "q_button2" ) - p.enter:SetTextColor( Color( 0, 0, 0, 255 ) ) - p.enter:SizeToContents() - p.enter.w, p.enter.h = p.enter:GetSize() - p.enter:SetPos( p.w/2 - p.enter.w/2, p.h*0.925 - p.enter.h/2 ) - p.enter.Paint = function( self ) theme.sharpbutton( self ) end - p.enter.DoClick = function() - surface.PlaySound( "UI/buttonclick.wav" ) - -- enter world -- - local dt = { index = selectedChar.index } - snm.RunNetworkedFunc( "enterWorldChar", dt ) -- FIX CRASH ISSUE ( 0xC00000FD ) - f:Close() -- close the frame - end - p.enter.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end + -- Delete char button + p.dl = vgui.Create( "DButton", p ) + p.dl:SetText("Delete Character") + p.dl:SetFont( "q_text" ) + p.dl:SetTextColor( Color( 0, 0, 0, 255 ) ) + p.dl:SizeToContents() + p.dl.w, p.dl.h = p.dl:GetSize() + p.dl:SetPos( Quantum.Client.CharMenuList.x, Quantum.Client.CharMenuList.y + ( Quantum.Client.CharMenuList.h + p.dl.h ) ) + p.dl.Paint = function( self ) + theme.button( self ) + end + p.dl.DoClick = function() + surface.PlaySound( "UI/buttonclick.wav" ) + LocalPlayer():ChatPrint( "Comming soon!" ) + end + + p.dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end + p.dl:SetVisible(false) + + -- Enter world button -- + p.enter = vgui.Create( "DButton", p ) + p.enter:SetText( "Enter World" ) + p.enter:SetFont( "q_button2" ) + p.enter:SetTextColor( Color( 0, 0, 0, 255 ) ) + p.enter:SizeToContents() + p.enter.w, p.enter.h = p.enter:GetSize() + p.enter:SetPos( p.w/2 - p.enter.w/2, p.h*0.925 - p.enter.h/2 ) + p.enter.Paint = function( self ) theme.sharpbutton( self ) end + p.enter.DoClick = function() + surface.PlaySound( "UI/buttonclick.wav" ) + -- enter world -- + local dt = { index = Quantum.Client.selectedChar.index } + snm.RunNetworkedFunc( "enterWorldChar", dt ) -- FIX CRASH ISSUE ( 0xC00000FD ) + f:Close() -- close the frame + end + p.enter.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end + p.enter:SetVisible(false) + + if( Quantum.Client.selectedChar ) then + p.enter:SetVisible(true) + p.dl:SetVisible(true) end end end diff --git a/gamemode/engine/lib/server/sv_character.lua b/gamemode/engine/lib/server/sv_character.lua index c869a1b..a9bf6ab 100644 --- a/gamemode/engine/lib/server/sv_character.lua +++ b/gamemode/engine/lib/server/sv_character.lua @@ -104,8 +104,10 @@ end function Quantum.Server.Char.GetPlayerChars_cl( pl ) local chars = {} + local count = 0 for id, char in pairs( Quantum.Server.Char.GetPlayerChars( pl ) ) do - chars[id] = getBasicCharInfo( char ) + count = count + 1 + chars[count] = getBasicCharInfo( char ) end return chars end \ No newline at end of file