diff --git a/gamemode/engine/core/server/sv_player_init.lua b/gamemode/engine/core/server/sv_player_init.lua index 044e732..4f6a571 100644 --- a/gamemode/engine/core/server/sv_player_init.lua +++ b/gamemode/engine/core/server/sv_player_init.lua @@ -11,6 +11,7 @@ local ply = FindMetaTable( "Player" ) function GM:PlayerInitialSpawn( ply ) ply.isloaded = false -- REMOVE THIS WHEN MYSQL DB IS ADDED + ply.cache = {} -- load in all of the players characters and stuff from the MySQL DB end diff --git a/gamemode/engine/derma/cl_menu.lua b/gamemode/engine/derma/cl_menu.lua index 46a9b05..de93481 100644 --- a/gamemode/engine/derma/cl_menu.lua +++ b/gamemode/engine/derma/cl_menu.lua @@ -15,7 +15,7 @@ local libs = { Quantum.Client.Menu.GetAPI = function( lib ) return include( libs[lib] ) end net.Receive( "quantum_menu_net", function( len, pl ) - local dt = net.ReadTable() -- TO DO: merge datatable with cached ( if same id/type ) + local dt = util.JSONToTable(net.ReadString()) -- TO DO: merge datatable with cached ( if same id/type ) if( Quantum.Client.Cache[dt.id] ~= nil && #Quantum.Client.Cache[dt.id] >= 1 ) then table.Merge( Quantum.Client.Cache[dt.id], dt ) else diff --git a/gamemode/engine/derma/menus/menu_intro.lua b/gamemode/engine/derma/menus/menu_intro.lua index 8b4593c..b62e163 100644 --- a/gamemode/engine/derma/menus/menu_intro.lua +++ b/gamemode/engine/derma/menus/menu_intro.lua @@ -10,8 +10,6 @@ local intro = {} local log = Quantum.Client.Menu.GetAPI( "dialogue" ) local theme = Quantum.Client.Menu.GetAPI( "theme" ) -print("Git remote push test") - local scenes = { -- 5031.821777 3866.334961 120.090790;setang 0.898059 56.421352 0.000000 ["rp_truenorth_v1a_livin"] = { [1] = { diff --git a/gamemode/engine/lib/server/sv_networking.lua b/gamemode/engine/lib/server/sv_networking.lua index 5588dde..78cd334 100644 --- a/gamemode/engine/lib/server/sv_networking.lua +++ b/gamemode/engine/lib/server/sv_networking.lua @@ -9,26 +9,45 @@ Quantum.Net = {} util.AddNetworkString( "quantum_menu_net" ) util.AddNetworkString( "quantum_menu_button_net" ) -local function CacheDatatableMethod( id, datatable, ply ) - if( ply.cache == nil ) then ply.cache = {} end - - if( ply.cache[id] == nil ) then -- if this is the first time then create a cache record - ply.cache[id] = { - cache = datatable - -- won't be defining the count here - } - end - - if( ply.cache[id].count == nil ) then ply.cache[id].count = 1 else ply.cache[id].count = ply.cache[id].count + 1 end -- keep count of how many times we have cached this datatable +local function checkCacheTable( ply, cache_id, dt ) + Quantum.Debug( "Checking cache tables (" .. tostring(ply) .. " | " .. tostring(cache_id) .. " | " .. tostring(dt) .. ")" ) + local datatable = dt || {} + if( ply.cache == nil ) then + Quantum.Error( tostring(ply) .. " does not have a cache table, creating..." ) + ply.cache = {} + if( ply.cache ~= nil ) then Quantum.Debug( "Success! Created cache table for " .. tostring(ply) ) end + else + if( ply.cache[cache_id] == nil ) then + Quantum.Debug( tostring(ply) .. " does not have a cache for '" .. tostring(cache_id) .. "'. Creating..." ) + ply.cache[cache_id] = { + id = cache_id, + cache = datatable + } + if( ply.cache[cache_id] ~= nil && table.Count( ply.cache[cache_id] ) == 1 ) then + Quantum.Debug( "Success! Created cache '" .. tostring(cache_id) .. "' for " .. tostring(ply) .. "." ) + if( ply.cache[id].count == nil ) then ply.cache[id].count = 1 else ply.cache[id].count = ply.cache[id].count + 1 end -- keep count + else + Quantum.Error( "Failed. Creation of cache '" .. tostring(cache_id) .. "' for " .. tostring(ply) .. " failed to validate or did not get created." ) + ply.cache[cache_id] = nil -- remove the cache since it is "broken" + end + end + end + return ply.cache[cache_id] +end - if( ply.cache[id].count > 1 ) then -- dont want to filter out data if this is the first time. - for k, v in pairs( datatable ) do -- loop through the datatable - for k2, v2 in pairs( table.GetKeys( ply.cache[id].cache ) ) do -- check each key with each key from the record cache - if( tostring(k) == tostring(v2) ) then -- check if the keys are the same - if( v == ply.cache[id].cache[tostring(v2)] ) then -- check if the value/contents are the same - datatable[k] = nil -- if so then remove the key from the datatable - else -- if the key's value has changed we dont remove it since the client needs to know about it - ply.cache[id].cache[tostring(v2)] = v -- and then update the cache so we know about it next time +local function CacheDatatableMethod( id, datatable, ply ) + ply.cache[id] = checkCacheTable( ply, id, datatable ) -- check caching tables etc + Quantum.Debug( "(" .. tostring(ply) .. " | " .. tostring(id) .. ") Removing known data in cache from datatable..." ) + if( ply.cache[id] ~= nil ) then + if( ply.cache[id].count > 1 ) then -- dont want to filter out data if this is the first time. + for k, v in pairs( datatable ) do -- loop through the datatable + for k2, v2 in pairs( table.GetKeys( ply.cache[id].cache ) ) do -- check each key with each key from the record cache + if( tostring(k) == tostring(v2) ) then -- check if the keys are the same + if( v == ply.cache[id].cache[tostring(v2)] ) then -- check if the value/contents are the same + datatable[k] = nil -- if so then remove the key from the datatable + else -- if the key's value has changed we dont remove it since the client needs to know about it + ply.cache[id].cache[tostring(v2)] = v -- and then update the cache so we know about it next time + end end end end @@ -40,13 +59,25 @@ local function CacheDatatableMethod( id, datatable, ply ) return { id = id, cont = datatable } end +local function shortenDataTableMethod( datatable ) + Quantum.Debug( "(" .. datatable.id .. ") Converting datatable '" .. tostring( datatable ) .. "' to json..." ) + return util.TableToJSON( datatable, false ) +end + +local function initializeDatatable( id, datatable, ply ) + Quantum.Debug( "(" .. tostring(ply) .. ") Initializing datatable for client net message.." ) + return shortenDataTableMethod( CacheDatatableMethod( id, datatable, ply ) ) +end + local function SendDatatableToClient( client, dt, type ) - local datatable = CacheDatatableMethod( type, dt, client ) -- before we actually send the stuff, cache it and remove unneeded stuff - net.Start( "quantum_menu_net" ) - if( table.Count( datatable ) > 0 ) then -- if it's empty just dont send it because we will save 8 bits - net.WriteTable( datatable ) -- send the data to the player + local datatable = initializeDatatable( type, dt, client ) -- before we actually send the stuff, cache it and remove unneeded stuff + local net_start = net.Start( "quantum_menu_net" ) + if( net_start ) then Quantum.Debug( "Sending net message to " tostring(ply) .. "..." ) + if( #datatable > 0 ) then -- if it's empty just dont send it because we will save 8 bits + net.WriteString( datatable ) -- send the data to the player end net.Send( client ) + Quantum.Debug("Net message sent.") end function Quantum.Net.OpenMenu( pl, type, dt )