Qrender progress & bug fixes for new map

master
AlmTech Software 5 years ago
parent 2b5077a4b6
commit 7af11c9d2c
  1. 2
      gamemode/engine/derma/lib/cl_render.lua
  2. 10
      gamemode/engine/derma/menus/menu_character.lua

@ -7,7 +7,7 @@
local qrender = {} local qrender = {}
function qrender.model( mdl, vec, ang ) function qrender.vmodel( mdl, vec, ang )
render.Model( { render.Model( {
model = mdl, model = mdl,

@ -119,6 +119,14 @@ local pages = {
pos1 = Vector(11504.430664, 3809.523193, 72.031250), pos1 = Vector(11504.430664, 3809.523193, 72.031250),
ang1 = Angle(5, 112.406662, 0.000000) ang1 = Angle(5, 112.406662, 0.000000)
} }
},
["rp_dunwood_eu"] = {
[1] = {
fov = 75,
velocity = 10,
pos1 = Vector( -7419.0327148438, 13390.305664063, 256.03125 ),
ang1 = Angle( 3.4110288619995, 126.79418945313, 0 )
}
} }
} }
Quantum.Client.Cam.Start( p.scene[game.GetMap()], true ) Quantum.Client.Cam.Start( p.scene[game.GetMap()], true )
@ -334,7 +342,7 @@ local pages = {
mdl.Think = function( self ) mdl.Think = function( self )
if( self:GetModel() ~= getMaxModel( getClassModels(inputs.class)[inputs.gender], inputs.modelIndex ) ) then if( self:GetModel() ~= getMaxModel( getClassModels(inputs.class)[inputs.gender], inputs.modelIndex ) ) then
if( ( modelLocations[ game.GetMap() ] != nil ) ) then if( ( modelLocations[ game.GetMap() ] != nil ) ) then
qrender.model( getMaxModel( getClassModels(inputs.class)[inputs.gender], inputs.modelIndex ) ) qrender.vmodel( getMaxModel( getClassModels(inputs.class)[inputs.gender], inputs.modelIndex ), modelLocations[ game.GetMap() ]["charselect"].pos, modelLocations[ game.GetMap() ]["charselect"].ang )
else else
self:SetModel( getMaxModel( getClassModels(inputs.class)[inputs.gender], inputs.modelIndex ) ) self:SetModel( getMaxModel( getClassModels(inputs.class)[inputs.gender], inputs.modelIndex ) )
end end

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