Minor bug fix

master
AlmTech 5 years ago
parent f9401c6a52
commit 7178897511
  1. 12
      gamemode/engine/lib/client/cl_cinematic.lua

@ -14,6 +14,8 @@ function Quantum.Client.Cam.Start( scene, fov, velocity, loop )
local time = velocity || 10 -- speed of the camera ( how long till it reaches its finish point ) local time = velocity || 10 -- speed of the camera ( how long till it reaches its finish point )
local scene_index = 1 local scene_index = 1
local view = {} -- calcview vector data
scene.pos2 = scene.pos2 || scene.pos1 -- if there is no finish pos then make it stay still at starting pos scene.pos2 = scene.pos2 || scene.pos1 -- if there is no finish pos then make it stay still at starting pos
scene.ang2 = scene.ang2 || scene.ang1 scene.ang2 = scene.ang2 || scene.ang1
@ -23,12 +25,10 @@ function Quantum.Client.Cam.Start( scene, fov, velocity, loop )
frac = math.Clamp( frac + FrameTime()/velocity, 0, 1 ) frac = math.Clamp( frac + FrameTime()/velocity, 0, 1 )
if( frac <= 0 ) then return end if( frac <= 0 ) then return end
local view = { view.origin = LerpVector( frac, scene.pos1[scene_index], scene.pos2[scene_index] ),
origin = LerpVector( frac, scene.pos1[scene_index], scene.pos2[scene_index] ), view.angles = LerpAngle( frac, scene.ang1[scene_index], scene.ang2[scene_index] ),
angles = LerpAngle( frac, scene.ang1[scene_index], scene.ang2[scene_index] ), view.fov = fov,
fov = fov, view.drawviewer = true
drawviewer = true
}
if( view.origin:IsEqualTol( scene.pos2[scene_index], 2 ) ) then if( view.origin:IsEqualTol( scene.pos2[scene_index], 2 ) ) then
frac = 0 frac = 0

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