diff --git a/gamemode/engine/lib/server/sv_character.lua b/gamemode/engine/lib/server/sv_character.lua index 51b0455..30c6272 100644 --- a/gamemode/engine/lib/server/sv_character.lua +++ b/gamemode/engine/lib/server/sv_character.lua @@ -12,7 +12,7 @@ local function CreateCharTable( args ) return { name = args.name || "UNKNOWN", maxhealth = Quantum.Server.Settings.MaxHealth, - health = math.Clamp( args.health, 0, Quantum.Server.Settings.MaxHealth ) || Quantum.Server.Settings.MaxHealth, + health = args.health || Quantum.Server.Settings.MaxHealth, model = args.model || "models/player.mdl", money = args.money || Quantum.Server.Settings.StarterMoney, inventory = args.inventory || {}, -- create new inventory later @@ -32,8 +32,8 @@ local function CreateCharTable( args ) end function Quantum.Server.Char.Load( pl, index, tbl ) - local id = pl:SteamID() .. ":" .. index - if( Quantum.Server.Char.Players[ id ] ~= nil ) then + local id = pl:SteamID() .. ";" .. index + if( Quantum.Server.Char.Players[ id ] == nil ) then Quantum.Server.Char.Players[ id ] = CreateCharTable( tbl ) -- create the character Quantum.Server.Char.Players[ id ].inventory = tbl.inventory || Quantum.Server.Inventory.Create( Quantum.Server.Char.Players[ id ] ) -- give the character an inventory @@ -73,4 +73,12 @@ function Quantum.Server.Char.SetCurrentCharacter( pl, index ) Quantum.Error( "Unable to set " .. tostring(pl) .. " character. Character not found!" ) return nil end +end + +function Quantum.Server.Char.GetPlayerChars( pl ) + local chars = {} + for id, char in pairs( Quantum.Server.Char.Players ) do + chars[id] = char + end + return chars end \ No newline at end of file