diff --git a/gamemode/engine/derma/lib/cl_menu_fade.lua b/gamemode/engine/derma/lib/cl_menu_fade.lua index c478f6e..d4a79df 100644 --- a/gamemode/engine/derma/lib/cl_menu_fade.lua +++ b/gamemode/engine/derma/lib/cl_menu_fade.lua @@ -74,6 +74,7 @@ function fade.transition( parent, dt, start_delay, mid_delay, end_delay, inColor self.runnedEndFunc = true self:Remove() -- remove the panel when finished Quantum.Debug( "[Fade] Finished transition." ) + Quantum.Client.IsInMenu = false end diff --git a/gamemode/engine/derma/menus/menu_charinfo.lua b/gamemode/engine/derma/menus/menu_charinfo.lua index 4ec44b8..f538161 100644 --- a/gamemode/engine/derma/menus/menu_charinfo.lua +++ b/gamemode/engine/derma/menus/menu_charinfo.lua @@ -21,6 +21,7 @@ function menu.open( dt ) if( !f ) then local f = vgui.Create( "DFrame" ) f:SetSize( sw, sh ) + f:SetTitle("Character Info") f:SetDraggable( false ) f:MakePopup() f.Paint = function() end