Added custom voice active panels

master
AlmTech Software 5 years ago
parent c853e58646
commit 51b90fefe5
  1. BIN
      content/materials/quantum/mic_icon24.png
  2. BIN
      content/materials/quantum/mic_icon48.png
  3. 2
      gamemode/engine/core/client/cl_fonts.lua
  4. 119
      gamemode/engine/core/client/cl_hud.lua
  5. 3
      gamemode/init.lua

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@ -153,6 +153,6 @@ surface.CreateFont( "q_item_hud_soulbound", {
surface.CreateFont( "q_char_hud_name", {
font = "Cambria",
size = 28 * Quantum.Client.ResolutionScale,
size = 40 * Quantum.Client.ResolutionScale,
antialias = true
})

@ -11,7 +11,7 @@ local enabledHUDs = {
}
hook.Add( "HUDShouldDraw", "Quantum_RemoveDefualtHUD", function( hudid )
return enabledHUDs[hudid] ~= nil
return enabledHUDs[hudid] == true
end)
local scale = Quantum.Client.ResolutionScale
@ -55,6 +55,7 @@ end
local function renderItemInfoHUD()
local trace = LocalPlayer():GetEyeTraceNoCursor()
local entsNear = ents.FindInSphere( LocalPlayer():GetPos(), Quantum.ItemInfoDisplayMaxDistance )
local txtPadding = 24 * scale
for i, ent in pairs( entsNear ) do
if( ent:GetClass() == "q_item" ) then
@ -70,7 +71,6 @@ local function renderItemInfoHUD()
local screenPos = pos:ToScreen()
local txtPadding = 20 * scale
local itemAmountTxt = ""
if( amount > 1 ) then itemAmountTxt = amount .. "x " end
@ -87,13 +87,9 @@ local function renderItemInfoHUD()
end
end
local handle
local function renderCharNamesHUD()
local trace = LocalPlayer():GetEyeTraceNoCursor()
local function renderCharNamesHUD3D2D()
local entsNear = ents.FindInSphere( LocalPlayer():GetPos(), Quantum.CharInfoDisplayDistance )
local txtPadding = 32 * scale
for i, ent in pairs( entsNear ) do
if( ent:IsPlayer() && ent != LocalPlayer() ) then
@ -101,45 +97,87 @@ local function renderCharNamesHUD()
local distFrac = Lerp( distance/Quantum.CharInfoDisplayDistance, 1, 0 )
if( distance <= Quantum.CharInfoDisplayDistance ) then
handle = util.GetPixelVisibleHandle()
local pixelVis = util.PixelVisible( ent:GetPos(), 20, handle )
print( ent:Nick(), pixelVis, ent:GetPos() )
--if( util.PixelVisible( ent:GetPos(), 5, handle ) > 0 ) then
local name = ent:GetNWString( "q_char_name" )
local pos = ent:GetPos()
pos.z = pos.z + 75
local screenPos = pos:ToScreen()
local txtPadding = 20 * scale
local alphaFrac = distFrac
local name = ent:GetNWString( "q_char_name" )
local pos = ent:GetPos()
pos.z = pos.z + 75
local ang = ent:GetAngles()
ang:RotateAroundAxis( ang:Forward(), 90 )
ang.y = LocalPlayer():EyeAngles().y - 90
local isServerMasterOnDuty = ent:GetNWBool( "q_servermaster_onduty" )
if( isServerMasterOnDuty ) then pos.z = pos.z + 4 end
draw.SimpleText( name, "q_char_hud_name", screenPos.x, screenPos.y, Color( 225, 225, 225, 255 * distFrac ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
--end
cam.Start3D2D( pos, ang, 0.125 )
draw.SimpleText( name, "q_char_hud_name", 0, 0, Color( 245, 245, 245, 255 * distFrac ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
if( isServerMasterOnDuty ) then
draw.SimpleText( "<Server Master>", "q_char_hud_name", 0, txtPadding, Color( 100, 150, 245, 255 * distFrac ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
cam.End3D2D()
end
end
end
end
-- local ent = trace.Entity
-- if( ent:IsPlayer() ) then
-- local distance = LocalPlayer():GetPos():Distance( ent:GetPos() )
-- local distFrac = Lerp( distance/Quantum.CharInfoDisplayDistance, 1, 0 )
-- if( distance <= Quantum.CharInfoDisplayDistance ) then
-- local name = ent:GetNWString( "q_char_name" )
-- local pos = ent:GetPos()
-- pos.z = pos.z + 20
-- local screenPos = pos:ToScreen()
hook.Add( "PostDrawOpaqueRenderables", "Quantum_HUD_PlayerNames", function()
renderCharNamesHUD3D2D()
end)
-- local txtPadding = 20 * scale
-- local alphaFrac = distFrac
local function createTalkingPanel()
local mat = "materials/quantum/mic_icon48.png"
local icon = vgui.Create( "Material" )
icon:SetSize( 48 * scale, 48 * scale )
icon.w, icon.h = icon:GetSize()
icon:SetPos( ( sw - icon.w ) - padding*25, sh*0.65 - icon.h/2 )
icon:SetMaterial( mat )
icon.frac = 0
icon.fadein = true
icon.startTime = CurTime()
local intervall = 1.25
local midIntervall = 0.2
icon.Think = function( self )
if( icon.fadein ) then
if( self.startTime == nil ) then self.startTime = CurTime() end
self.frac = Lerp( (CurTime() - self.startTime ) / intervall, 0, 1 )
self:SetAlpha( math.Clamp( 255 * self.frac, 5, 255 ) )
if( self.frac >= 1 ) then
self.fadein = false
self.startTime = nil
self.frac = 1
end
else
if( self.startTime == nil ) then self.startTime = CurTime() end
self.frac = Lerp( (CurTime() - self.startTime ) / intervall, 1, 0 )
self:SetAlpha( math.Clamp( 255 * self.frac, 5, 255 ) )
if( self.frac <= 0 ) then
self.fadein = true
self.startTime = nil
self.frac = 1
end
end
end
-- draw.SimpleText( name, "q_char_hud_name", screenPos.x, screenPos.y, Color( 225, 225, 225, 255 * distFrac ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
-- end
-- end
return icon
end
function GM:PlayerStartVoice( cl ) -- replace the ugly voice panel
if( cl == LocalPlayer() ) then
cl.talkicon = createTalkingPanel()
end
return
end
function GM:PlayerEndVoice( cl )
if( cl == LocalPlayer() ) then
if( IsValid( cl.talkicon ) ) then
cl.talkicon:Remove()
end
end
end
local showRarities = {
@ -177,7 +215,6 @@ function GM:HUDPaint()
if( LocalPlayer():Alive() ) then
renderStatHUD()
renderItemInfoHUD()
renderCharNamesHUD()
end
end
end

@ -16,6 +16,9 @@ if SERVER then
local path = "gamemodes/" .. GM.FolderName .. "/gamemode/content/materials/quantum/server_banner.png"
resource.AddSingleFile( path )
resource.AddSingleFile( "materials/quantum/mic_icon48.png" ) -- add the mic icon
resource.AddSingleFile( "materials/quantum/mic_icon24.png" )
include( "shared.lua" ) --
Quantum.Server = {}

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