diff --git a/gamemode/engine/derma/menus/menu_character.lua b/gamemode/engine/derma/menus/menu_character.lua index 3f77d6f..95dc6a7 100644 --- a/gamemode/engine/derma/menus/menu_character.lua +++ b/gamemode/engine/derma/menus/menu_character.lua @@ -15,6 +15,7 @@ local resScale = Quantum.Client.ResolutionScale local sw, sh = ScrW(), ScrH() local padding = 10 * resScale local padding_s = 4 * resScale +local errorMdl = "models/player.mdl" local function getClassModels( class ) if( Quantum.Classes[class] ) then @@ -26,12 +27,37 @@ end local function getMaxModel( tbl, index ) return tbl[math.Clamp( index, 1, #tbl )] end local function renderSelectedButton( b, sel ) if( sel ) then - b:SetTextColor( Color( 252, 248, 212 ) ) + b:SetTextColor( Color( 255, 239, 158 ) ) else b:SetTextColor( Color( 255, 255, 255 ) ) end end +local function renderModelIcons( modelsButtons, parent ) + local modelCount = 0 + for id, model in pairs( getClassModels( inputs.class )[inputs.gender] ) do + modelCount = modelCount + 1 + modelsButtons[modelCount] = vgui.Create( "SpawnIcon", parent ) + modelsButtons[modelCount].index = modelCount + modelsButtons[modelCount]:SetSize( 100 * resScale, 100 * resScale ) + modelsButtons[modelCount].w, modelsButtons[modelCount].h = modelsButtons[modelCount]:GetSize() + modelsButtons[modelCount]:SetPos( 0, modelsButtons[modelCount].h * (modelCount-1) ) + modelsButtons[modelCount]:SetModel( model ) + modelsButtons[modelCount].model = model + -- modelsButtons[modelCount].Paint = function( self ) + -- theme.sharpbutton( self, Color( 0, 0, 0, 0 ) ) + -- end + modelsButtons[modelCount].Think = function( self ) -- a bit inefficient but it works + print( getClassModels( inputs.class )[inputs.gender][self.index], self.model ) + -- set the new models + if( getClassModels( inputs.class )[inputs.gender][self.index] ~= self.model ) then + print( "###:" ,getClassModels( inputs.class )[inputs.gender][modelCount] ) + self:SetModel( getClassModels( inputs.class )[inputs.gender][modelCount] || errorMdl ) + end + end + end +end + local pages = { charCreate = function( parent ) local pW, pH = parent:GetSize() @@ -121,7 +147,7 @@ local pages = { gbuttons.female:SetTextColor( Color( 255, 255, 255, 255 ) ) gbuttons.female:SetFont( "q_button2" ) gbuttons.female.Paint = function( self, w, h ) - theme.sharpbutton( self ) + theme.sharpbutton( self, Color( 0, 0, 0, 0 ) ) renderSelectedButton( self, selectedGenderButton == self ) end gbuttons.female:SizeToContents() @@ -146,7 +172,7 @@ local pages = { gbuttons.male:SetPos( padding + gbuttons.male.w/2, rheader.y + gbuttons.male.h + padding ) gbuttons.male.Paint = function( self, w, h ) - theme.sharpbutton( self ) + theme.sharpbutton( self, Color( 0, 0, 0, 0 ) ) renderSelectedButton( self, selectedGenderButton == self ) end gbuttons.male.DoClick = function( self ) @@ -159,10 +185,10 @@ local pages = { --- Class buttons --- local cscroll = vgui.Create( "DScrollPanel", ip ) - cscroll:SetSize( ip.w, ip.h/2 ) + cscroll:SetSize( ip.w, ip.h/5 ) cscroll.w, cscroll.h = cscroll:GetSize() - cscroll:SetPos( 0, ip.h/5 ) - --cscroll.Paint = function( self ) theme.panel( self ) end + cscroll:SetPos( 0, ip.h/6 ) + cscroll.x, cscroll.y = cscroll:GetPos() cscroll:GetVBar():SetSize( 0, 0 ) local classButtons = {} @@ -170,7 +196,7 @@ local pages = { for id, class in pairs( Quantum.Classes ) do classCount = classCount + 1 -- keep count classButtons[classCount] = vgui.Create( "DButton", cscroll ) - classButtons[classCount].class = class + classButtons[classCount].class = id classButtons[classCount]:SetText( class.Name ) classButtons[classCount]:SetFont( "q_button2" ) classButtons[classCount]:SetTextColor( Color( 255, 255, 255, 255 ) ) @@ -179,7 +205,10 @@ local pages = { classButtons[classCount]:SetSize( ip.w - padding*2, classButtons[classCount].h ) classButtons[classCount].w, classButtons[classCount].h = classButtons[classCount]:GetSize() classButtons[classCount]:SetPos( cscroll.w/2 - classButtons[classCount].w/2, (classCount-1) * ( padding + classButtons[classCount].h ) ) - classButtons[classCount].Paint = function( self ) theme.sharpbutton( self, Color( 0, 0, 0, 0 ) ) end + classButtons[classCount].Paint = function( self ) + theme.sharpbutton( self, Color( 0, 0, 0, 0 ) ) + renderSelectedButton( self, inputs.class == self.class ) + end classButtons[classCount].DoClick = function( self ) if( inputs.class ~= id ) then inputs.class = id @@ -188,7 +217,16 @@ local pages = { end end - --- set the model + --- Model selector --- + local mscroll = vgui.Create( "DScrollPanel", ip ) + mscroll:SetSize( ip.w, ip.h/1.6 ) + mscroll.w, mscroll.h = mscroll:GetSize() + mscroll:SetPos( 0, ip.h - mscroll.h ) + mscroll:GetVBar():SetSize( 0, 0 ) + mscroll.Paint = function( self ) theme.panel( self ) end -- temp + + + --- Model viewer mdl:SetModel( Quantum.Models.Player.Citizen.Male[math.random(1, #Quantum.Models.Player.Citizen.Male)] ) -- set the char model local minv, maxv = mdl.Entity:GetRenderBounds() local ent = mdl.Entity @@ -275,7 +313,6 @@ function menu.open( dt ) local cpanels = {} local selectedChar - local errorMdl = "models/player.mdl" if( selectedChar ) then -- Char model