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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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Quantum.Server.Settings = {}
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Quantum.Server.Settings.DamageScale = { -- The scale of the damage for each hitgroup
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[HITGROUP_HEAD] = 4,
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[HITGROUP_CHEST] = 2,
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[HITGROUP_STOMACH] = 1.5,
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[HITGROUP_LEFTARM] = 0.8,
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[HITGROUP_RIGHTARM] = 0.8,
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[HITGROUP_LEFTLEG] = 1,
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[HITGROUP_RIGHTLEG] = 1
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}
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Quantum.Server.Settings.PainSounds = {}
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Quantum.Server.Settings.PainSounds.Male = {
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"vo/npc/male01/pain01.wav",
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"vo/npc/male01/pain02.wav",
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"vo/npc/male01/pain03.wav",
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"vo/npc/male01/pain04.wav",
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"vo/npc/male01/pain05.wav",
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"vo/npc/male01/pain06.wav",
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"vo/npc/male01/pain07.wav",
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"vo/npc/male01/pain08.wav",
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"vo/npc/male01/pain09.wav"
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}
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Quantum.Server.Settings.DamageHurtSoundRepeatChance = 90
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Quantum.Server.Settings.IdlePainSounds = {}
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Quantum.Server.Settings.IdlePainSounds.Male = {
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"vo/npc/male01/moan01.wav",
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"vo/npc/male01/moan02.wav",
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"vo/npc/male01/moan03.wav",
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"vo/npc/male01/moan04.wav",
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"vo/npc/male01/moan05.wav"
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}
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