Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/vars/sh_vars.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
Quantum.ItemInfoDisplayMaxDistance = 200
Quantum.CharInfoDisplayDistance = 400
---- Item Variables ----
Quantum.Rarity = {
None = { txt = "gnomerd the mvp", color = Color( 0, 0, 0, 120 ) },
Trash = { txt = "Trash", color = Color( 100, 100, 100, 40 ) },
Common = { txt = "Common", color = Color( 250, 250, 250, 40 ) },
Rare = { txt = "Rare", color = Color( 48, 163, 230, 40 ) },
Epic = { txt = "Epic", color = Color( 220, 90, 90, 40 ) },
Legendary = { txt = "Legendary", color = Color( 235, 125, 52, 40 ) },
Weapon = { txt = "Weapon", color = Color( 220, 90, 90, 40 ) }
}
Quantum.EquipSlots = {
Head = 0,
Chest = 1,
Legs = 2,
Boots = 3,
Weapon = 4
}
---- Placeholders ----
Quantum.EmptyFunction = function() end
---- NETWORKING VARS DO NOT TOUCH ----
Quantum.IntCode = {
SET_ITEM = 0,
DROP_ITEM = 1,
USE_ITEM = 2,
EAT_ITEM = 3,
EQUIP_ITEM = 4,
UNEQUIP_ITEM = 5,
DESTROY_ITEM = 6, -- to be added
UPDATE = 7,
BIT_SIZE = 5
}
function Quantum.calculateNeededBits( n ) return math.ceil( math.log( n, 2 ) ) end
function Quantum.WriteIntcode( intcode )
net.WriteInt( intcode, Quantum.IntCode.BIT_SIZE )
end