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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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Quantum.Client.Holster = {}
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local holsterBind = Quantum.Bind.HolsterMain
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local holsterTime = Quantum.HolsterTime
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local client
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local function getItemFromInv( pos )
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return Quantum.Client.Inventory[pos]
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end
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local function getCurEquippedWeapon()
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local item = getItemFromInv(Quantum.Client.Equipped[ Quantum.EquipSlots.Weapon ])
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local itemTbl = Quantum.Item.Get( item[1] )
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if( itemTbl != nil ) then
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return itemTbl.equipgive
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end
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end
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function Quantum.Client.Holster.SwitchHolster()
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client = LocalPlayer()
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if( client:GetActiveWeapon():GetClass() != "quantum_hands" ) then
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local curWep= getCurEquippedWeapon()
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if( curWep != nil && curWep != "quantum_hands" ) then
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local wepEnt = client:GetWeapon( curWep )
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client:SelectWeapon( client:GetWeapon( curWep ) )
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else
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client:SelectWeapon( client:GetWeapon( "quantum_hands" ) )
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end
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end
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end
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local startTime
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function Quantum.Client.Holster.CheckBind()
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if( Quantum.Client.Equipped != nil ) then
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if( input.IsKeyDown( holsterBind ) ) then
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if( startTime == nil ) then startTime = CurTime() end
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if( CurTime() - startTime >= holsterTime ) then
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Quantum.Client.Holster.SwitchHolster()
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startTime = nil
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end
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else
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startTime = nil
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end
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end
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end
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hook.Add( "Think", "Quantum_Client_Holster_Hook", function()
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-- if( !Quantum.Client.IsInMenu ) then
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-- Quantum.Client.Holster.CheckBind()
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-- end
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end)
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