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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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Quantum.ItemInfoDisplayMaxDistance = 200
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Quantum.CharInfoDisplayDistance = 400
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---- Item Variables ----
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Quantum.Rarity = {
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None = { txt = "gnomerd the mvp", color = Color( 0, 0, 0, 120 ) },
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Trash = { txt = "Trash", color = Color( 120, 120, 120, 40 ) },
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Common = { txt = "Common", color = Color( 150, 150, 150, 40 ) },
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Rare = { txt = "Rare", color = Color( 48, 163, 230, 40 ) },
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Epic = { txt = "Epic", color = Color( 220, 90, 90, 40 ) },
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Legendary = { txt = "Legendary", color = Color( 235, 125, 52, 40 ) },
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Weapon = { txt = "Weapon", color = Color( 220, 90, 90, 40 ) }
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}
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Quantum.EquipSlots = {
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Head = 0,
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Chest = 1,
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Legs = 2,
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Boots = 3,
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Weapon = 4
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}
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---- Placeholders ----
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Quantum.EmptyFunction = function() end
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---- NETWORKING VARS DO NOT TOUCH ----
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Quantum.IntCode = {
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SET_ITEM = 0,
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DROP_ITEM = 1,
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USE_ITEM = 2,
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EAT_ITEM = 3,
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EQUIP_ITEM = 4,
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UNEQUIP_ITEM = 5,
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DESTROY_ITEM = 6, -- to be added
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UPDATE = 7,
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CRAFT_RECIPE = 8,
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BIT_SIZE = 5
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}
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function Quantum.calculateNeededBits( n ) return math.ceil( math.log( n, 2 ) ) end
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function Quantum.WriteIntcode( intcode )
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net.WriteInt( intcode, Quantum.IntCode.BIT_SIZE )
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end
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function Quantum.PrintPlayer( pl )
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return "[" .. pl:Nick() .. "|" .. pl:SteamID() .. "]"
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end
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