Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/settings/sh_items.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
Quantum.Item.Create( "test", {
name = "Test Item",
desc = "This is a test item!\nDoes not stack.",
model = "models/props_phx/gears/bevel12.mdl",
soulbound = true,
rarity = Quantum.Rarity.Rare,
equipslot = Quantum.EquipSlots.Chest,
equipeffect = "test_chest"
} )
Quantum.Item.Create( "test2", {
name = "Scrap",
desc = "A pile of scrap parts.",
model = "models/props_phx/gears/bevel12.mdl",
stack = 10,
soulbound = false,
rarity = Quantum.Rarity.Trash,
consumeeffect = "eat_trash"
} )
Quantum.Item.Create( "bomb", {
name = "WW2 Bomb",
desc = "Not a real item but okay.",
model = "models/props_phx/ww2bomb.mdl",
stack = 2,
soulbound = false,
rarity = Quantum.Rarity.Epic,
equipslot = Quantum.EquipSlots.Chest
} )
Quantum.Item.Create( "potatoe", {
name = "Legendary Potatoe",
desc = "The most legendary potatoe in existance. Don't eat it!",
model = "models/props_phx/misc/potato.mdl",
stack = 1,
soulbound = false,
rarity = Quantum.Rarity.Legendary,
equipslot = Quantum.EquipSlots.Head,
consumeeffect = "eat_potatoe",
equipeffect = "equip_potatoe"
} )
Quantum.Item.Create( "jetpack", {
name = "Jetpack",
desc = "A jet engine strapped onto your back? Sounds fun!",
model = "models/sa_jetpack.mdl",
stack = 1,
soulbound = false,
rarity = Quantum.Rarity.Legendary,
equipslot = Quantum.EquipSlots.Weapon,
equipgive = "weapon_gta_sa_jetpack"
} )
---- TOOLS ----
Quantum.Item.Create( "pickaxe", {
name = "Pickaxe",
desc = "This could be used for mining.",
model = "models/weapons/w_mgs_pickaxe.mdl",
stack = 1,
soulbound = false,
rarity = Quantum.Rarity.Common,
equipslot = Quantum.EquipSlots.Weapon,
equipgive = "tool_pickaxe"
} )
---- RESOURCES ----
Quantum.Item.Create( "rock", {
name = "Stone",
desc = "A stone which could be sold to someone who wants it.",
model = "models/props_junk/rock001a.mdl",
stack = 15,
soulbound = false,
rarity = Quantum.Rarity.Common,
} )