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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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Quantum.Recipe = {}
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Quantum.Recipes = {}
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function Quantum.Recipe.Add( itemid, station, tbl )
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if( Quantum.Item.Get( itemid ) == nil ) then return end
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local returnTbl = {
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name = tbl.name || "Secret Recipe", -- name of the recipe
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station = station, -- where you can craft it ( at what "crafting table" can you make it at )
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creates = itemid, -- what the recipe creates
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delay = tbl.delay || Quantum.MinCraftDelay,
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amount = tbl.amount || 1, -- how much you get from 1 craft
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recipe = tbl.recipe || {}
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}
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Quantum.Recipes[ itemid ] = returnTbl
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return returnTbl
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end
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function Quantum.Recipe.Get( itemid )
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return Quantum.Recipes[itemid]
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end
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function Quantum.Recipe.GetAvailableAmountForReq( recipe, pos, inv )
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if( inv != nil ) then
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return Quantum.Server.Inventory.GetItemAmount( nil, recipe[pos].item, inv )
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end
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end
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function Quantum.Recipe.GetNeededAmountForReq( recipe, pos, inv )
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if( inv != nil ) then
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return Quantum.Recipe.GetAvailableAmountForReq( recipe, pos, inv ) - recipe[pos].amount
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end
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end
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local function canMakeReq( diff ) return diff >= 0 end
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function Quantum.Recipe.CanMake( inv, itemid )
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if( inv != nil && itemid != nil ) then
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local recipeTbl = Quantum.Recipe.Get( itemid )
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local rTbl = recipeTbl.recipe
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local canMake = {}
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local failedReq = {}
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for i, req in pairs( rTbl ) do
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canMake[i] = canMakeReq( Quantum.Recipe.GetNeededAmountForReq( rTbl, i, inv ) )
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if( !canMake[i] ) then
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failedReq[i] = req.item
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end
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end
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return #failedReq <= 0, failedReq
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end
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end
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