Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/menus/menu_character.lua

347 lines
12 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local menu = {}
local net = Quantum.Client.Menu.GetAPI( "net" )
local page = Quantum.Client.Menu.GetAPI( "page" )
local theme = Quantum.Client.Menu.GetAPI( "theme" )
local resScale = Quantum.Client.ResolutionScale
local sw, sh = ScrW(), ScrH()
local padding = 10 * resScale
local padding_s = 4 * resScale
local pages = {
charCreate = function( parent )
local pW, pH = parent:GetSize()
local args = {
CloseButtonText = "Return",
CloseButtonFont = "q_text",
}
local p, c = page.New( parent, args )
p:SetVisible( true )
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p.w, p.h = p:GetSize()
c:SetSize( 85 * resScale, 25 * resScale )
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c.w, c.h = c:GetSize()
c:SetPos( (p.w - c.w) - padding*4, (p.h - c.h) - padding*4 )
c.DoClick = function()
surface.PlaySound( "UI/buttonclick.wav" )
parent.page:SetVisible( true )
p:Remove()
end
local banner = vgui.Create( "DImage", p )
banner:SetImage( Quantum.Client.ServerBannerPath )
banner:SizeToContents()
banner.w, banner.h = banner:GetSize()
banner:SetSize( (banner.w * resScale)/2.8, (banner.h * resScale)/2.8 )
banner.w, banner.h = banner:GetSize()
banner:SetPos( (p.w - banner.w) + padding*2, 0 )
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local ip = vgui.Create( "DPanel", p ) -- input panel
ip:SetSize( 400 * resScale, p.h * 0.9 )
ip.w, ip.h = ip:GetSize()
ip:SetPos( padding*4, p.h/2 - ip.h/2 )
ip.Paint = function( self ) theme.blurpanel(self) end
ip.x, ip.y = ip:GetPos()
local header = vgui.Create( "DLabel", p )
header:SetText( "Character Creation" )
header:SetFont( "q_header" )
header:SetTextColor( Color( 255, 255, 255, 255 ) )
header:SizeToContents()
header.w, header.h = header:GetSize()
header:SetPos( (ip.x + ip.w/2) - header.w/2, header.h/2 )
-- character model panel
local mdl = vgui.Create( "DModelPanel", p )
mdl:SetSize( 600 * resScale, 1000 * resScale )
mdl.w, mdl.h = mdl:GetSize()
mdl:SetPos( p.w/2 - mdl.w/2, p.h/2 - mdl.h/2 )
mdl:SetFOV( 55 )
function mdl:LayoutEntity( ent ) return end
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local inputs = {}
local name = vgui.Create( "DTextEntry", p )
name:SetText( "" )
name:SetFont( "q_button2" )
name:SetTextColor( Color( 255, 255, 255, 255 ) )
name:SetSize( 300 * resScale, 40 * resScale )
name.w, name.h = name:GetSize()
name:SetPos( p.w/2 - name.w/2, p.h*0.85 - name.h/2 )
name.Paint = function( self )
theme.blurpanel( self )
self:DrawTextEntryText( Color( 255, 255, 255, 255 ), Color( 150, 150, 150, 255 ), Color( 100, 100, 100, 255 ) )
end
--function name:OnChange() inputs.name = self:GetValue() end
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-- input panel contens --
local rheader = vgui.Create( "DLabel", ip )
rheader:SetText("Select Race")
rheader:SetFont( "q_button2" )
rheader:SetTextColor( Color( 255, 255, 255, 255 ) )
rheader:SizeToContents()
rheader.w, rheader.h = rheader:GetSize()
rheader:SetPos( ip.w/2 - rheader.w/2, rheader.h )
rheader.x, rheader.y = rheader:GetPos()
local gbuttons = {}
gbuttons.female = vgui.Create( "DButton", ip )
local selectedGenderButton = gbuttons.female -- select itself
gbuttons.female:SetText( "Female" )
gbuttons.female:SetTextColor( Color( 0, 0, 0, 255 ) )
gbuttons.female:SetFont( "q_button2" )
gbuttons.female.Paint = function( self, w, h )
theme.sharpbutton( self )
if( selectedGenderButton == self ) then
surface.SetDrawColor( 100, 100, 100, 100 )
surface.DrawRect( 0, 0, w, h )
end
end
gbuttons.female:SizeToContents()
gbuttons.female.w, gbuttons.female.h = gbuttons.female:GetSize()
gbuttons.female:SetPos( (ip.w - gbuttons.female.w) - padding - gbuttons.female.w/2, rheader.y + gbuttons.female.h + padding )
gbuttons.female.x, gbuttons.female.y = gbuttons.female:GetPos()
gbuttons.female.DoClick = function( self )
if( selectedGenderButton ~= self ) then
selectedGenderButton = self
surface.PlaySound( "UI/buttonclick.wav" )
end
end
gbuttons.male = vgui.Create( "DButton", ip )
selectedGenderButton = gbuttons.male
gbuttons.male:SetText( "Male" )
gbuttons.male:SetTextColor( Color( 0, 0, 0, 255 ) )
gbuttons.male:SetFont( "q_button2" )
gbuttons.male:SetSize( gbuttons.female:GetSize() )
gbuttons.male.w, gbuttons.male.h = gbuttons.male:GetSize()
gbuttons.male:SetPos( padding + gbuttons.male.w/2, rheader.y + gbuttons.male.h + padding )
gbuttons.male.Paint = function( self, w, h )
theme.sharpbutton( self )
if( selectedGenderButton == self ) then
surface.SetDrawColor( 100, 100, 100, 100 )
surface.DrawRect( 0, 0, w, h )
end
end
gbuttons.male.DoClick = function( self )
if( selectedGenderButton ~= self ) then
selectedGenderButton = self
surface.PlaySound( "UI/buttonclick.wav" )
end
end
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--- set the model
mdl:SetModel( Quantum.Models.Player.Male[1] ) -- set the char model
local minv, maxv = mdl.Entity:GetRenderBounds()
local eyepos = mdl.Entity:GetBonePosition( mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) )
eyepos:Add( Vector( 40, 0, -15 ) )
mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) )
mdl:SetLookAt( eyepos )
return p, c
end
}
function menu.open( dt )
Quantum.Client.IsInMenu = true -- hide the hud
if( !f ) then
local f = vgui.Create( "DFrame" )
f:SetTitle( "" )
f:SetSize( sw, sh )
f.Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 120 )
surface.DrawRect( 0, 0, w, h )
end
f:SetDraggable( false )
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f:ShowCloseButton( false )
f:MakePopup()
function f:OnClose()
Quantum.Client.IsInMenu = false -- show the hud when closed
end
local args = {
CloseButtonText = "Quit",
CloseButtonFont = "q_text"
}
local p, c = page.New( f, args )
f.page = p
f.page:SetVisible( true )
local clist = vgui.Create( "DScrollPanel", p )
clist:SetSize( 380 * resScale, sh - padding*15 )
clist.w, clist.h = clist:GetSize()
clist:SetPos( (sw - clist.w) - padding*2, padding*6 )
clist.x, clist.y = clist:GetPos()
clist.Paint = function( self, w, h )
theme.blurpanel( self )
end
local sbar = clist:GetVBar()
sbar:SetSize( 0, 0 ) -- Remove the scroll bar
--- Close/quit button stuff ---
local cW, cH = c:GetSize()
c:SetPos( (clist.x + clist.w) - cW, clist.y + clist.h + cH )
c.Paint = function( self ) theme.button( self ) end
c.DoClick = function()
surface.PlaySound( "UI/buttonclick.wav" )
f:Close()
end
---
local banner = vgui.Create( "DImage", p )
banner:SetImage( Quantum.Client.ServerBannerPath )
banner:SizeToContents()
banner.w, banner.h = banner:GetSize()
banner:SetSize( (banner.w * resScale)/2.8, (banner.h * resScale)/2.8 )
banner:SetPos( padding, padding )
local header = vgui.Create( "DLabel", p )
header:SetText( "Characters" )
header:SetFont( "q_header" )
header:SizeToContents()
local headerW, headerH = header:GetSize()
header:SetPos( clist.x + ( clist.w/2 - headerW/2 ), (clist.y - headerH) + padding/2 )
header:SetTextColor( Color( 255, 255, 255, 255 ) )
header.Paint = function( self, w, h ) end
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local chars = {}
local cpanels = {}
local selectedChar
local errorMdl = "models/player.mdl"
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if( selectedChar ) then
-- Char model
local mdl = vgui.Create( "DModelPanel", p )
mdl:SetSize( 600 * resScale, 1000 * resScale )
mdl.w, mdl.h = mdl:GetSize()
mdl:SetPos( p.w/2 - mdl.w/2, p.h/2 - mdl.h/2 )
mdl:SetFOV( 55 )
function mdl:LayoutEntity( ent ) return end
else
local titles = {
"404 - Characters not found :(",
"No Characters Found"
}
local info = vgui.Create( "DLabel", p )
info:SetText( titles[ math.random( 1, #titles ) ] )
info:SetFont( "q_header" )
info:SizeToContents()
info.w, info.h = info:GetSize()
info:SetPos( p.w/2 - info.w/2, p.h/2 - info.h/2 )
end
for k, v in pairs( chars ) do
cpanels[k] = vgui.Create( "DButton", clist )
cpanels[k].char = v -- give the panel it's character
if( !selectedChar ) then selectedChar = cpanels[1] end -- select the first one
cpanels[k]:SetText( "" )
cpanels[k]:SetSize( clist.w - padding, 100 * resScale )
cpanels[k].w, cpanels[k].h = cpanels[k]:GetSize()
cpanels[k]:SetPos( padding/2, (padding)*k + (cpanels[k].h * (k-1)) )
cpanels[k].Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 0 )
surface.DrawRect( 0, 0, w, h )
if( cpanels[k] == selectedChar ) then
surface.SetDrawColor( 252, 186, 3, 100 )
surface.DrawOutlinedRect( 0, 0, w, h )
end
end
cpanels[k].DoClick = function( self ) -- if you press the char, then select it
selectedChar = self
surface.PlaySound( "UI/buttonclick.wav" )
mdl:SetModel( self.char.model || errorMdl )
end
local txt = vgui.Create( "DLabel", cpanels[k] )
txt:SetText( v.name || "NAME" )
txt:SetFont( "q_charNameText" )
txt:SetTextColor( Color( 200, 200, 200, 220 ) )
txt:SizeToContents()
local txtW, txtH = txt:GetSize()
txt:SetPos( padding, cpanels[k].h/4 - txtH/2 )
local txtX, txtY = txt:GetPos()
local lvl = vgui.Create( "DLabel", cpanels[k] )
lvl:SetText( "Level " .. v.lvl .. " Citizen" )
lvl:SetFont( "q_text2" )
lvl:SetTextColor( Color( 180, 180, 180, 225 ) )
lvl:SizeToContents()
local lvlW, lvlH = lvl:GetSize()
lvl:SetPos( txtX, txtY + lvlH )
end
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if( selectedChar ) then
mdl:SetModel( selectedChar.char.model ) -- set the char model
local minv, maxv = mdl.Entity:GetRenderBounds()
local eyepos = mdl.Entity:GetBonePosition( mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) )
eyepos:Add( Vector( 40, 0, -15 ) )
mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) )
mdl:SetLookAt( eyepos )
end
-- create char button
local cr = vgui.Create( "DButton", p )
cr:SetText("Create New Character")
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cr:SetFont( "q_button" )
cr:SetTextColor( Color( 0, 0, 0, 255 ) )
cr:SizeToContents()
cr.w, cr.h = cr:GetSize()
cr:SetPos( clist.x + ( clist.w/2 - cr.w/2 ), clist.y + ( ( clist.h - cr.h ) - padding*2 ) )
cr.Paint = function( self )
theme.sharpbutton( self )
end
cr.DoClick = function()
surface.PlaySound( "UI/buttonclick.wav" )
p:SetVisible( false )
local crPage = pages.charCreate( f )
end
cr.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
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if( selectedChar ) then
-- Delete char button
local dl = vgui.Create( "DButton", p )
dl:SetText("Delete Character")
dl:SetFont( "q_text" )
dl:SetTextColor( Color( 0, 0, 0, 255 ) )
dl:SizeToContents()
dl.w, dl.h = dl:GetSize()
dl:SetPos( clist.x, clist.y + ( clist.h + dl.h ) )
dl.Paint = function( self )
theme.button( self )
end
dl.DoClick = function()
surface.PlaySound( "UI/buttonclick.wav" )
LocalPlayer():ChatPrint( "Comming soon!" )
end
dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
end
end
end
return menu