|
|
|
-- __ _ _______ _ __
|
|
|
|
-- / / /\ | | |__ __| | | \ \
|
|
|
|
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
|
|
|
|
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
|
|
|
|
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
|
|
|
|
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
|
|
|
|
|
|
|
|
Quantum.Station = {}
|
|
|
|
|
|
|
|
Quantum.Stations = {}
|
|
|
|
|
|
|
|
function Quantum.Station.Add( id, tbl )
|
|
|
|
|
|
|
|
local returnTbl = {
|
|
|
|
stationid = id,
|
|
|
|
name = tbl.name || "Crafting Station", -- name of the station
|
|
|
|
model = tbl.model || "models/props_phx/facepunch_barrel.mdl",
|
|
|
|
recipes = tbl.recipes
|
|
|
|
}
|
|
|
|
|
|
|
|
Quantum.Stations[ id ] = returnTbl
|
|
|
|
|
|
|
|
return returnTbl
|
|
|
|
end
|
|
|
|
|
|
|
|
function Quantum.Station.Get( id )
|
|
|
|
return Quantum.Stations[id]
|
|
|
|
end
|
|
|
|
|
|
|
|
function Quantum.Station.GetRecipes( id )
|
|
|
|
return Quantum.Stations[id].recipes
|
|
|
|
end
|
|
|
|
|
|
|
|
if SERVER then
|
|
|
|
Quantum.Server.Station = {}
|
|
|
|
|
|
|
|
|
|
|
|
if( Stations == nil ) then
|
|
|
|
Stations = {}
|
|
|
|
Stations.Locations = {}
|
|
|
|
end
|
|
|
|
|
|
|
|
function Quantum.Server.Station.Spawn( stationid, pos, ang ) -- internal function
|
|
|
|
local ent = ents.Create( "q_crafting_station" )
|
|
|
|
if( IsValid( ent ) ) then
|
|
|
|
ent:InitializeStation( stationid, pos, ang )
|
|
|
|
ent:Spawn()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
local function floorVectorString( vec )
|
|
|
|
return tostring(math.floor( vec.x )) .. ", " .. tostring(math.floor( vec.y )) .. ", " .. tostring(math.floor( vec.z ))
|
|
|
|
end
|
|
|
|
|
|
|
|
function Quantum.Server.Station.Register( stationid, vec, angle )
|
|
|
|
if( Stations.Locations == nil ) then
|
|
|
|
Quantum.Error( "Station tbl is nil" )
|
|
|
|
end
|
|
|
|
Quantum.Debug( "Registering station '" .. tostring( stationid ) .. "'." )
|
|
|
|
Stations.Locations[ #Stations.Locations + 1] = {
|
|
|
|
id = stationid,
|
|
|
|
pos = vec,
|
|
|
|
ang = angle
|
|
|
|
}
|
|
|
|
print(Stations.Locations[#Stations.Locations])
|
|
|
|
end
|
|
|
|
|
|
|
|
function Quantum.Server.Station.Create( id, tbl )
|
|
|
|
local stationTbl = Quantum.Station.Get( id )
|
|
|
|
|
|
|
|
if( stationTbl != nil ) then
|
|
|
|
Quantum.Server.Station.Spawn( id, tbl.pos, tbl.ang )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function Quantum.Server.Station.SpawnAllRegistered()
|
|
|
|
for i, station in pairs( Stations.Locations ) do
|
|
|
|
print("spawning")
|
|
|
|
Quantum.Server.Station.Create( station.id, { pos = station.pos, ang = station.ang } )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function Quantum.Server.Station.Remove( station )
|
|
|
|
if( IsValid( station ) ) then
|
|
|
|
station:Remove()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function Quantum.Server.Station.RemoveAll()
|
|
|
|
for i, station in pairs( ents.FindByClass( "q_crafting_station" ) ) do
|
|
|
|
Quantum.Server.Station.Remove( station )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function Quantum.Server.Station.UpdateAll()
|
|
|
|
--Quantum.Server.Station.RemoveAll() -- remove all stations on lua refresh
|
|
|
|
|
|
|
|
Quantum.Server.Station.SpawnAllRegistered() -- and create new ones
|
|
|
|
end
|
|
|
|
|
|
|
|
print("##############")
|
|
|
|
PrintTable( Stations.Locations )
|
|
|
|
print("##############")
|
|
|
|
|
|
|
|
hook.Add( "PlayerInitialSpawn", "Quantum_Init_Stations_Load", function()
|
|
|
|
Quantum.Debug( "Spawning registered crafting stations..." )
|
|
|
|
|
|
|
|
if( #player.GetAll() == 1 ) then -- spawn the stations when the first player joins
|
|
|
|
Quantum.Server.Station.SpawnAllRegistered()
|
|
|
|
Quantum.Server.StationsSpawned = true
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
|
|
|
|
hook.Add( "KeyRelease", "Quantum_Station_KeyRelease", function( pl, key )
|
|
|
|
if( pl.isloaded ) then
|
|
|
|
if( key == IN_USE ) then
|
|
|
|
local ent = pl:GetEyeTraceNoCursor().Entity
|
|
|
|
if( ent:GetClass() == "q_crafting_station" ) then
|
|
|
|
pl:SetLocalVelocity( Vector( 0, 0, 0 ) )
|
|
|
|
Quantum.Net.OpenMenu( pl, "crafting", { stationEnt = ent, station = ent.stationid } )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end)
|
|
|
|
end
|