-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
Quantum.Client . Menu = { }
Quantum.Client . Menu.Temp = { }
local libs = {
[ " net " ] = GM.FolderName .. " /gamemode/engine/derma/lib/cl_network.lua " ,
[ " page " ] = GM.FolderName .. " /gamemode/engine/derma/lib/cl_menu_pages.lua " ,
[ " theme " ] = GM.FolderName .. " /gamemode/engine/derma/lib/cl_menu_theme.lua " ,
[ " dialogue " ] = GM.FolderName .. " /gamemode/engine/derma/lib/cl_menu_dialogueBox.lua " ,
[ " sure " ] = GM.FolderName .. " /gamemode/engine/derma/lib/cl_menu_areusure.lua " ,
[ " fade " ] = GM.FolderName .. " /gamemode/engine/derma/lib/cl_menu_fade.lua " ,
[ " iteminfo " ] = GM.FolderName .. " /gamemode/engine/derma/lib/cl_menu_iteminfo.lua "
}
Quantum.Client . Menu.GetAPI = function ( lib ) return include ( libs [ lib ] ) end
Quantum.Client . Menu.Menus = { }
local function getMenuIDbyFileName ( file )
local str = string.Split ( tostring ( file ) , " menu_ " )
return string.Split ( str [ 2 ] , " .lua " ) [ 1 ]
end
Quantum.Client . Menu.Load = function ( )
local files = file.Find ( GM.FolderName .. " /gamemode/engine/derma/menus/menu_*.lua " , " LUA " )
Quantum.Debug ( " Loading menus... " )
if ( ! files == nil || # files <= 0 ) then Quantum.Error ( " Failed to load menus! Menu files not found. Contact someone important! \n Files: " .. tostring ( files ) .. " ( " .. tostring ( # files ) .. " ) " ) end
for i , file in pairs ( files ) do -- pretty ineffective but this will only be run ONCE to load all of the menus
local id = getMenuIDbyFileName ( file ) -- get the menu id by removing ".lua" and "menu_" from it
Quantum.Client . Menu.Menus [ id ] = include ( GM.FolderName .. " /gamemode/engine/derma/menus/ " .. file ) -- put it into the table
Quantum.Debug ( " Loaded menu: ' " .. tostring ( id ) .. " ' " ) -- debug it
end
end
Quantum.Client . Menu.Load ( ) -- load in all of the menus when the player joins (lua autorun)
net.Receive ( " quantum_menu_net " , function ( len , pl )
local dt = net.ReadTable ( )
if ( Quantum.Client . Cache [ dt.id ] ~= nil && # Quantum.Client . Cache [ dt.id ] >= 1 ) then
table.Merge ( Quantum.Client . Cache [ dt.id ] , dt )
else
Quantum.Client . Cache [ dt.id ] = dt || { id = dt.id }
end
if ( Quantum.Client . EnableDebug ) then -- debug
Quantum.Debug ( " Datatable size: " .. len .. " b ( " .. len / 8 .. " B) " )
Quantum.Debug ( " [Datatable Contents] " )
PrintTable ( dt )
Quantum.Debug ( " [End of Datatable Contens] " )
end
Quantum.Client . Menu.Menus [ dt.id ] . open ( dt ) -- open the menu
end )