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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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local log = {}
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local scale = Quantum.Client.ResolutionScale
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local padding = 10 * scale
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local padding_s = 4 * scale
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local theme = Quantum.Client.Menu.GetAPI( "theme" )
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function log.createinfobox( logdata, parent )
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local fw, fh = parent:GetSize()
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local logtitle = logdata[1].title
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local logtext = logdata[1].text
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local box = vgui.Create( "DPanel", parent )
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box:SetSize( 775 * scale, 200 * scale )
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box.Paint = function( self ) theme.sharpblurpanel( self ) end
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box.w, box.h = box:GetSize()
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box:SetPos( fw/2 - box.w/2, fh*0.8 - box.h/2 )
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box.x, box.y = box:GetPos()
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local header = vgui.Create( "DLabel", parent )
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header:SetFont( "q_header_s" )
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header:SetTextColor( Color( 255, 255, 255, 220 ) )
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header:SizeToContents()
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header.w, header.h = header:GetSize()
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header:SetPos( box.x, ( box.y - header.h ) - padding/2 )
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header.Think = function( self )
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if( logdata[Quantum.Client.Cam.Temp.scene_index] ~= nil ) then
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if( logdata[Quantum.Client.Cam.Temp.scene_index].title ~= nil ) then
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self:SetVisible( true )
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self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].title )
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surface.SetFont( self:GetFont() )
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local tw, th = surface.GetTextSize( self:GetText() )
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self:SetSize( tw * 1.1, th * 1.1 )
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end
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end
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end
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header.Paint = function( self )
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theme.sharpblurpanel( self )
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end
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header:SetContentAlignment( 5 )
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local scroll = vgui.Create( "DScrollPanel", box )
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scroll:SetSize( box:GetSize() )
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scroll.Paint = function( self ) end
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local sb = scroll:GetVBar()
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sb.Paint = function( self ) end
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function sb.btnGrip:Paint()
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theme.button( self, Color( 0, 0, 0, 0 ) )
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end
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sb.btnUp:SetSize(0,0)
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sb.btnDown:SetSize(0,0)
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scroll.w, scroll.h = scroll:GetSize()
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local text = vgui.Create( "DLabel", scroll )
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text:SetText( logtext )
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text:SetFont( "q_info" )
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text:SetTextColor( Color( 240, 240, 240, 255 ) )
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text:SetSize( scroll.w * 0.95, scroll.h * 0.95 )
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text:SetWrap( true )
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text.w, text.h = text:GetSize()
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text:SetPos( scroll.w/2 - text.w/2, 0 )
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text.Think = function( self )
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if( logdata[Quantum.Client.Cam.Temp.scene_index] ~= nil ) then
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self:SetText( logdata[Quantum.Client.Cam.Temp.scene_index].text )
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end
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end
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return box
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end
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return log
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