Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/menus/menu_character.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local menu = {}
local net = Quantum.Client.Menu.GetAPI( "net" )
local page = Quantum.Client.Menu.GetAPI( "page" )
local resScale = Quantum.Client.ResolutionScale
local pages = {
charSelect = function()
local args = {
CloseButtonPaint = function( self, w, h )
surface.SetDrawColor( 100, 100, 100, 255 )
surface.DrawRect( 0, 0, w, h )
end,
OnClose = function() print("close test") end
}
local p = page.New( args )
local clist = vgui.Create( "DPanel", p )
clist:SetSize( 200 * resScale, sh - padding*10 )
clist.w, clist.h = clist:GetSize()
clist:SetPos( (sw - clist.w) - padding*2, sh/2 - clist.h/2 )
clist.Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 200 )
surface.DrawRect( 0, 0, w, h )
end
return p
end
}
function menu.open( dt )
local sw, sh = ScrW(), ScrH()
local padding = 10 * resScale
if( !f ) then
local f = vgui.Create( "DFrame" )
f:SetTitle( "Character Menu" )
f:SetSize( sw, sh )
f.Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 190 )
surface.DrawRect( 0, 0, w, h )
end
f:MakePopup()
pages.charSelect() -- test
-- local txt = vgui.Create( "DTextEntry", f )
-- txt:SetText( "Enter name here" )
-- txt:SetSize( 250, 25 )
-- local txtW, txtH = txt:GetSize()
-- txt:SetPos( sw/2 - txtW/2, sh/2 - txtH/2 )
-- local txtX, txtY = txt:GetPos()
-- local b = vgui.Create( "DButton", f )
-- b:SetText( "Create Char" )
-- b:SizeToContents()
-- local bW, bH = b:GetSize()
-- b:SetPos( sw/2 - bW/2, txtY - bH )
-- b.DoClick = function()
-- net.RunNetworkedFunc( "createChar", { name = txt:GetValue() } )
-- end
end
end
return menu