Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/menus/menu_character.lua

38 lines
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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local menu = {}
local net = Quantum.Client.Menu.GetAPI( "net" )
function menu.open( dt )
local sw, sh = ScrW(), ScrH()
if( !f ) then
local f = vgui.Create( "DFrame" )
f:SetTitle( "Character Menu" )
f:SetSize( sw, sh )
f:MakePopup()
local txt = vgui.Create( "DTextEntry", f )
txt:SetText( "Enter name here" )
txt:SetSize( 250, 25 )
local txtW, txtH = txt:GetSize()
txt:SetPos( sw/2 - txtW/2, sh/2 - txtH/2 )
local txtX, txtY = txt:GetPos()
local b = vgui.Create( "DButton", f )
b:SetText( "Create Char" )
b:SizeToContents()
local bW, bH = b:GetSize()
b:SetPos( sw/2 - bW/2, txtY - bH )
b.DoClick = function()
net.RunNetworkedFunc( "createChar", { name = txt:GetValue() } )
end
end
end
return menu