Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/shared.lua

36 lines
960 B

5 years ago
-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
GM.Name = "Quantum Framework"
5 years ago
GM.Author = "AlmTech"
GM.Email = "elias@almtech.se"
GM.Website = "N/A"
Quantum = {}
Quantum.Version = "v0.3-alpha"
Quantum.EmptyFunction = function() end
5 years ago
include( "engine/sh_debug.lua" ) -- add the debug functions and stuff
include( "settings/sh_settings.lua" )
Quantum.IntCode = {
SET_ITEM = 0,
DROP_ITEM = 1,
USE_ITEM = 2,
EAT_ITEM = 3,
EQUIP_ITEM = 4,
DESTROY_ITEM = 5,
UPDATE = 6,
BIT_SIZE = 3
}
function Quantum.calculateNeededBits( n ) return math.ceil( math.log( n, 2 ) ) end
function Quantum.WriteIntcode( intcode ) net.WriteInt( intcode, Quantum.IntCode.BIT_SIZE ) end