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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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Quantum.Effect = {} -- lib
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Quantum.Effects = {} -- container for all of the effects
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function Quantum.Effect.Create( effectid, tbl )
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local effect = {
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id = effectid,
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icon = tbl.icon,
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rarity = tbl.rarity || Quantum.Rarity.Common,
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duration = tbl.duration || -1,
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func = {
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start = tbl.startfunc || Quantum.EmptyFunction,
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runtime = tbl.runtimefunc || Quantum.EmptyFunction,
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stop = tbl.stopfunc || Quantum.EmptyFunction
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}
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}
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Quantum.Effects[effectid] = effect
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return effect
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end
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function Quantum.Effect.Get( effectid ) return Quantum.Effects[effectid] end
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if SERVER then -- server only functions
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function Quantum.Effect.AddRuntimeFunction( pl, effectid )
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pl.effecthooks = pl.effecthooks || {}
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local effectTbl = Quantum.Effect.Get( effectid )
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if( effectTbl != nil ) then
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local hookID = "Quantum_Effects_RunTime_" .. tostring(pl) .. "_" .. tostring(effectid)
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pl.effecthooks[ #pl.effecthooks + 1 ] = hookID
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Quantum.Debug( "Adding runtime effect hook: " .. hookID )
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hook.Add( "Think", hookID, function()
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effectTbl.func.runtime( pl )
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end)
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end
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end
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function Quantum.Effect.RemoveRuntimeFunction( pl, effectid )
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local hookID = "Quantum_Effects_RunTime_" .. tostring(pl) .. "_" .. tostring(effectid)
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Quantum.Debug( "Removing runtime effect hook: " .. hookID )
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hook.Remove( "Think", hookID )
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end
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function Quantum.Effect.RemoveAllRuntimeFunctions( pl )
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if( pl.effecthooks != nil ) then
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Quantum.Debug( "Removing all runtime hooks for " .. tostring(pl) .. "." )
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for n, hookid in pairs( pl.effecthooks ) do
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Quantum.Effect.RemoveRuntimeFunction( pl, hookid )
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end
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end
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end
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function Quantum.Effect.Remove( pl, effectid )
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local effectTbl = Quantum.Effect.Get( effectid )
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local char = Quantum.Server.Char.GetCurrentCharacter( pl )
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if( effectTbl != nil ) then
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Quantum.Effect.RemoveRuntimeFunction( pl, effectid )
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pl.effects[effectid] = nil
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effectTbl.func.stop( pl ) -- run the end function
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end
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end
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function Quantum.Effect.Give( pl, effectid )
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local effectTbl = Quantum.Effect.Get( effectid )
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local char = Quantum.Server.Char.GetCurrentCharacter( pl )
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if( effectTbl != nil ) then
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if( effectTbl.func.start != nil && effectTbl.func.start != Quantum.EmptyFunction ) then
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effectTbl.func.start( pl )
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end
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if( effectTbl.func.runtime != nil && effectTbl.func.runtime != Quantum.EmptyFunction ) then
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Quantum.Effect.AddRuntimeFunction( pl, effectid )
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end
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if( effectTbl.duration > 0 ) then
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timer.Simple( effectTbl.duration, function()
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Quantum.Effect.Remove( pl, effectid ) -- remove the effect from the player after its duration is over
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end)
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end
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end
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end
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end
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