Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/menus/menu_charinfo.lua

236 lines
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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local menu = {}
local snm = Quantum.Client.Menu.GetAPI( "net" )
local theme = Quantum.Client.Menu.GetAPI( "theme" )
local iteminfo = Quantum.Client.Menu.GetAPI( "iteminfo" )
local resScale = Quantum.Client.ResolutionScale
local sw, sh = ScrW(), ScrH()
local padding = 10 * resScale
local padding_s = 4 * resScale
local errorMdl = "models/player.mdl"
function menu.open( dt )
local items = dt.cont.items
if( !f ) then
Quantum.Client.IsInMenu = true
local f = vgui.Create( "DFrame" )
f:SetSize( sw, sh )
f.w, f.h = f:GetSize()
f:SetTitle( "" )
f:SetDraggable( false )
f:ShowCloseButton( false )
f:MakePopup()
f.Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 40 )
surface.DrawRect( 0, 0, w, h )
theme.renderblur( self, 10, 10 )
end
function f:OnClose()
Quantum.Client.IsInMenu = false -- show the hud when closed
Quantum.Client.Cam.Stop()
end
-- Default is the inventory page --
local bar = vgui.Create( "DPanel", f )
bar:SetSize( f.w, padding*5 )
bar.w, bar.h = bar:GetSize()
bar:SetPos( 0, 0 )
bar.Paint = function( self ) theme.blurpanel( self ) end
bar.DoClick = function( self ) f:Close() end
-- Inventory button --
title = vgui.Create( "DLabel", bar )
title:SetText( "Inventory" )
title:SetFont( "q_header_s" )
title:SetTextColor( Color( 255, 255, 255, 255 ) )
title.Paint = function( self )
theme.pagetext( self )
end
title:SizeToContents()
title.w, title.h = title:GetSize()
title:SetPos( bar.w/2 - title.w/2, bar.h/2 - title.h/2 )
---- Character view ----
local char = vgui.Create( "DModelPanel", f )
char:SetSize( 550 * resScale, f.h - bar.h )
char.w, char.h = char:GetSize()
char:SetPos( 0, bar.h )
char.x, char.y = char:GetPos()
char:SetFOV( 25 )
char:SetModel( dt.cont.char.model || errorMdl )
char:SetDirectionalLight( BOX_FRONT, Color( 116, 205, 255 ) )
local ent = char.Entity
local eyepos = ent:GetBonePosition( ent:LookupBone( "ValveBiped.Bip01_Head1" ) )
eyepos:Add( Vector( 40, 0, -15 ) )
char:SetCamPos( eyepos + Vector( 40, -5, 2 ) )
char:SetLookAt( eyepos )
ent:SetEyeTarget( eyepos + Vector( 40, -5, 2 ) )
function char:LayoutEntity( Entity ) return end
---- Inventory panel ----
local inv = vgui.Create( "DPanel", f ) -- section for all of the item panels
inv:SetSize( f.w - char.w, f.h - bar.h )
inv.w, inv.h = inv:GetSize()
inv:SetPos( char.w, bar.h )
inv.Paint = function( self, w, h )
surface.SetDrawColor( 0, 0, 0, 0 )
surface.DrawRect( 0, 0, w, h )
end
local itemWidth, itemHeight = 65 * resScale, 65 * resScale
local maxW, maxH = Quantum.Inventory.Width, Quantum.Inventory.Height
local itempanels = {}
local count = 0
local xbasepos, ybasepos = 0, 0
local xintervall, yintervall = itemWidth + padding/2, itemHeight + padding/2
local xpos, ypos = 0, 0
local rows = 0
local itemframe = vgui.Create( "DPanel", inv ) -- container for all of the item panels
itemframe:SetSize( inv:GetSize() )
itemframe:SetPos( 0, 0 )
itemframe.Paint = function( self, w, h ) end
for ii=1, maxW * maxH, 1 do -- create all of the item panels
if( ii != 1 ) then count = count + 1 end
itempanels[ii] = vgui.Create( "DPanel", itemframe )
itempanels[ii].index = ii -- set the vars
if( items[ii] ) then
itempanels[ii].item = Quantum.Item.Get( items[ii][1] ) -- get the items info through its id
itempanels[ii].item.amount = items[ii][2] || 1 -- get the amount
end
itempanels[ii]:SetSize( itemWidth, itemHeight )
if( count >= maxW ) then
ypos = ypos + yintervall
xpos = xbasepos
count = 0
rows = rows + 1
else
if( count != 0 ) then
xpos = xpos + xintervall
else
xpos = 0
end
end
itempanels[ii]:SetPos( xpos, ypos )
itempanels[ii].x, itempanels[ii].y = itempanels[ii]:GetPos()
if( itempanels[ii].item == nil ) then -- get the items rarity color
itempanels[ii].itemcolor = Quantum.Rarity.None.color
else
itempanels[ii].itemcolor = itempanels[ii].item.rarity.color
end
itempanels[ii].Paint = function( self )
theme.itempanel( self, self.itemcolor )
end
---- Create the model icon for the item panel ----
if( itempanels[ii].item != nil && itempanels[ii].item.model != nil ) then
itempanels[ii].icon = vgui.Create( "DModelPanel", itempanels[ii] )
itempanels[ii].icon:SetSize( itempanels[ii]:GetSize() )
itempanels[ii].icon.w, itempanels[ii].icon.h = itempanels[ii].icon:GetSize()
itempanels[ii].icon:SetPos( 0, 0 )
itempanels[ii].icon:SetModel( itempanels[ii].item.model )
itempanels[ii].icon:SetFOV( 45 )
-- get the dimensions of the models entity
local mn, mx = itempanels[ii].icon.Entity:GetRenderBounds()
local size = 0
-- calculate the vector axises so that the view doesn't go outside of the models renderbounds --
size = math.max( size, math.abs( mn.x ) + math.abs( mx.x ) )
size = math.max( size, math.abs( mn.y ) + math.abs( mx.y ) )
size = math.max( size, math.abs( mn.z ) + math.abs( mx.z ) )
-- Apply the new "data" --
itempanels[ii].icon:SetCamPos( Vector( size/2, size, size ) )
itempanels[ii].icon:SetLookAt( ( mn + mx )/2 )
---- Amount Text ----
if( itempanels[ii].item.amount > 1 ) then
itempanels[ii].icon.amountpanel = vgui.Create( "DLabel", itempanels[ii].icon )
itempanels[ii].icon.amountpanel:SetText( tostring( itempanels[ii].item.amount ) )
itempanels[ii].icon.amountpanel:SetTextColor( Color( 205, 205, 205, 255 ) )
itempanels[ii].icon.amountpanel:SetFont( "q_item_amount" )
itempanels[ii].icon.amountpanel:SizeToContents()
itempanels[ii].icon.amountpanel.w, itempanels[ii].icon.amountpanel.h = itempanels[ii].icon.amountpanel:GetSize()
itempanels[ii].icon.amountpanel:SetPos( ( itempanels[ii].icon.w - itempanels[ii].icon.amountpanel.w ) - padding_s, itempanels[ii].icon.h - itempanels[ii].icon.amountpanel.h )
end
---- Tooltip ----
itempanels[ii].icon.tooltip = iteminfo.givetooltip( itempanels[ii].icon, f ) -- give the item a tooltip
itempanels[ii].icon.tooltip:CreateInfo() -- create the labels for the tooltip & such
----
end
end
-- get the width and height of all of the items
local iwidth, iheight = (itempanels[maxW].x - xbasepos) + itemWidth, (itempanels[#itempanels].y - ybasepos) + itemHeight
itemframe:SetSize( iwidth, iheight ) -- set the frames dimensions to all of the items dimensions combined.
itemframe.w, itemframe.h = itemframe:GetSize()
itemframe:SetPos( inv.w/2 - itemframe.w/2, inv.h/2 - itemframe.h/2 + padding*8 ) -- center the item panels
itemframe.x, itemframe.y = itemframe:GetPos()
----CHAR INFO----
--Money text
local money = vgui.Create( "DLabel", inv )
money:SetText( Quantum.Format.Money( dt.cont.char.money ) )
money:SetFont( "q_money" )
money:SetTextColor( Color( 90, 218, 132, 255 ) )
money:SizeToContents()
money.w, money.h = money:GetSize()
money:SetPos( itemframe.x, itemframe.y - money.h - padding )
money.x, money.y = money:GetPos()
money.Paint = function( self, w, h )
draw.RoundedBox( 5, 0, 0, w, h, Color( 0, 0, 0, 90 ) )
end
--Name text
local name = vgui.Create( "DLabel", inv )
name:SetText( dt.cont.char.name || "ERROR: NAME=nil" )
name:SetFont( "q_name" )
name:SizeToContents()
name.w, name.h = name:GetSize()
name:SetPos( itemframe.x, money.y - name.h - padding )
name.Paint = function( self, w, h )
draw.RoundedBox( 5, 0, 0, w, h, Color( 0, 0, 0, 90 ) )
theme.pagetext( self )
end
---- TEMPORARY: REMOVE WHEN THE MENU IS DONE ----
local close = vgui.Create( "DButton", f )
close:SetText( "DEV CLOSE" )
close:SizeToContents()
close.w, close.h = close:GetSize()
close:SetPos( 0, f.h - close.h )
close.DoClick = function( self ) f:Close() end
end
end
return menu