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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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local miningTools = { "tool_pickaxe" }
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Quantum.Node.Create( "stone", {
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name = "Stone",
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model = "models/props/cs_militia/militiarock05.mdl",
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toolids = miningTools,
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give = {
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{ item = "rock", amount = 1 },
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{ item = "rock", amount = 2 }
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},
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giveprobability = 1/2,
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health = 20,
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respawn = 10
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} )
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Quantum.Node.Create( "bigstone", {
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name = "Big Stone",
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model = "models/props/cs_militia/militiarock03.mdl",
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toolids = miningTools,
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give = {
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{ item = "rock", amount = 1 },
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{ item = "rock", amount = 2 }
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},
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giveprobability = 3/4,
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health = 20,
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respawn = 10
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} )
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