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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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if SERVER then
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AddCSLuaFile( "engine/sh_debug.lua" )
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AddCSLuaFile( "engine/vars/sh_vars.lua" )
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AddCSLuaFile( "engine/vars/cl_vars.lua" )
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AddCSLuaFile( "settings/sh_settings.lua" )
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AddCSLuaFile( "settings/sh_items.lua" )
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AddCSLuaFile( "settings/sh_effects.lua" )
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AddCSLuaFile( "settings/sh_recipes.lua" )
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AddCSLuaFile( "settings/sh_crafting_stations.lua" )
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AddCSLuaFile( "settings/sh_nodes.lua" )
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AddCSLuaFile( "settings/sh_properties.lua" )
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AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "shared.lua" )
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-- Content --
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local folname = GM.FolderName
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local path = "gamemodes/" .. folname .. "/gamemode/content/materials/quantum/server_banner.png"
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resource.AddSingleFile( path )
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resource.AddSingleFile( "materials/quantum/mic_icon48.png" ) -- add the mic icon
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resource.AddSingleFile( "materials/quantum/mic_icon24.png" )
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include( "shared.lua" ) --
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Quantum.Server = {}
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include( "settings/sv_settings.lua" ) -- include the settings
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include( "engine/vars/sv_vars.lua" ) -- include vars
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local function loadCoreFiles()
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local fol = GM.FolderName .. "/gamemode/engine/core/"
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MsgC( "\n" )
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Quantum.Debug( "Loading core files..." )
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-- Shared files
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local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
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for _, file in pairs( shFiles ) do
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AddCSLuaFile( fol .. file )
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include( fol .. file )
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Quantum.Debug( "(CORE) Loaded: " .. fol .. file )
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end
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-- CLient files
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local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
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for _, file in pairs( clFiles ) do
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AddCSLuaFile( fol .. "client/" .. file )
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Quantum.Debug( "(CORE) Loaded: " .. fol .. "client/" .. file )
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end
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-- Server files
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local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" )
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for _, file in pairs( cFiles ) do
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include( fol .. "server/" .. file )
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Quantum.Debug( "(CORE) Loaded: " .. fol .. "server/" .. file )
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end
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end
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local function loadLibFiles()
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local fol = GM.FolderName .. "/gamemode/engine/lib/"
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MsgC( "\n" )
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Quantum.Debug( "Loading libraries..." )
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-- Shared files
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local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
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for _, file in pairs( shFiles ) do
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AddCSLuaFile( fol .. file )
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include( fol .. file )
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Quantum.Debug( "Added library: " .. fol .. file )
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end
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-- CLient files
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local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
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for _, file in pairs( clFiles ) do
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AddCSLuaFile( fol .. "client/" .. file )
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Quantum.Debug( "Added library: " .. fol .. "client/" .. file )
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end
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-- Server files
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local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" )
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for _, file in pairs( cFiles ) do
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include( fol .. "server/" .. file )
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Quantum.Debug( "Added library: " .. fol .. "server/" .. file )
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end
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end
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local function addAllDermaMenus()
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local fol = GM.FolderName .. "/gamemode/engine/derma/"
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MsgC( "\n" )
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Quantum.Debug( "Loading menus...")
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AddCSLuaFile( fol .. "cl_menu.lua" )
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-- add all the menu libs
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local libfol = fol .. "lib/"
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local libFiles = file.Find( libfol .. "cl_*.lua", "LUA" )
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for _, file in pairs( libFiles ) do
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AddCSLuaFile( libfol .. file )
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Quantum.Debug( "Added library: " .. libfol .. file )
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end
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-- add the menu's
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local menufol = GM.FolderName .. "/gamemode/engine/derma/menus/"
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local menuFiles = file.Find( menufol .. "menu_*.lua", "LUA" )
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for _, file in pairs( menuFiles ) do
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AddCSLuaFile( menufol .. file )
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Quantum.Debug( "Added menu: " .. menufol .. file )
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end
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end
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local function loadAllItemsAndEffects()
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include( "settings/sh_items.lua" )
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include( "settings/sh_effects.lua" )
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include( "settings/sh_crafting_stations.lua" )
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include( "settings/sh_recipes.lua" )
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include( "settings/sv_crafting_stations_locations.lua" )
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include( "settings/sh_nodes.lua" )
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include( "settings/sv_nodes_locations.lua" )
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include( "settings/sh_properties.lua" )
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Quantum.Server.Station.UpdateAll()
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end
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local function loadPlugins()
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local fol = GM.FolderName .. "/plugins/"
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local pluginFiles = file.Find( fol .. "plugin_*.lua", "LUA" )
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if( #pluginFiles > 0 ) then
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MsgC( "\n" )
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Quantum.Debug( "Loading plugins...")
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for _, file in pairs( pluginFiles ) do
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Quantum.Debug( "Added plugin: " .. fol .. file )
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AddCSLuaFile( fol .. file )
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include( fol .. file )
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end
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else
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MsgC( "\n" )
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Quantum.Debug( "No plugins found." )
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end
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end
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function Quantum.Server.Load()
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-- Add all of the base files
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loadCoreFiles()
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loadLibFiles()
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addAllDermaMenus()
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-- Creation of stuff
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loadAllItemsAndEffects()
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-- Plugins
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loadPlugins()
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Quantum.Server.Loaded = true
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if( #player.GetAll() > 0 ) then
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Quantum.Node.UpdateAll() -- update all nodes on lua refresh
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end
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end
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Quantum.Server.Load()
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MsgC( "\n" )
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end
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