Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/core/client/cl_hud.lua

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local enabledHUDs = {
["CHudChat"] = true,
["CHudGMod"] = true
}
hook.Add( "HUDShouldDraw", "Quantum_RemoveDefualtHUD", function( hudid )
return enabledHUDs[hudid] ~= nil
end)
local scale = Quantum.Client.ResolutionScale
local barW, barH = 250 * scale, 10 * scale
local radius = 1 * scale
local padding = 2 * scale
local sw, sh = ScrW(), ScrH()
function GM:HUDPaint()
local hp = LocalPlayer():Health()
local lasthp = hp
local maxhp = LocalPlayer():GetMaxHealth()
if( Quantum.Client.Config.EnableHUD ) then
if( !LocalPlayer():Alive() ) then
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawRect( 0, 0, sw, sh )
else
-- Health border
surface.SetDrawColor( 0, 0, 0, 200 )
surface.DrawRect( sw/2 - barW/2, sh*0.9, barW, barH )
-- Health bar
surface.SetDrawColor( 168, 62, 50, 255 )
surface.DrawRect( ( sw/2 - barW/2 ) + padding/2, (sh*0.9) + padding/2, math.Clamp( (barW - padding) * hp/maxhp, 0, barW - padding ), barH - padding )
-- Health Text
surface.SetFont( "q_HUD" )
surface.SetTextColor( 255, 255, 255, 255 )
local hptxt = tostring( 100 * (hp/maxhp) .. "%" )
local txtW, txtH = surface.GetTextSize( hptxt )
surface.SetTextPos( ( ( sw/2 - txtW/2 ) + padding/2 ), ( ( sh*0.9 - txtH/2 ) ) )
surface.DrawText( hptxt )
-- Crosshair
if( Quantum.Client.ShowCrosshair ) then
surface.SetDrawColor( 255, 255, 255, 200 )
surface.DrawRect( sw/2 - radius, sh/2 - radius, radius*2, radius*2 )
end
end
end
end
hook.Add( "RenderScreenspaceEffects", "Quantum_HUD_RenderLowHealth", function()
if( LocalPlayer():Health() / LocalPlayer():GetMaxHealth() <= 0.25 ) then
DrawMotionBlur( 0.4, 0.8, 0.1 )
DrawColorModify( {
[ "$pp_colour_addr" ] = 0,
[ "$pp_colour_addg" ] = 0,
[ "$pp_colour_addb" ] = 0,
[ "$pp_colour_brightness" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), -0.25, 0 ),
[ "$pp_colour_contrast" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.2, 1 ),
[ "$pp_colour_colour" ] = Lerp( LocalPlayer():Health() / LocalPlayer():GetMaxHealth(), 0.8, 1 ),
[ "$pp_colour_mulr" ] = 0,
[ "$pp_colour_mulg" ] = 0,
[ "$pp_colour_mulb" ] = 0
} )
end
end)