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-- This plugin was made by AlmTech and comes with the master branch of Quantum
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-- You may remove this if you want.
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if SERVER then
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local plugin = {}
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plugin.vechilesTypes = {
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["jeep"] = function( pos, ang )
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local ent = simfphys.SpawnVehicleSimple( "sim_fphys_jeep", pos, ang )
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ent:SetFuel( 99999 )
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print( ent:IsInitialized() )
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return ent
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end,
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["duke"] = function( pos, ang )
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local ent = simfphys.SpawnVehicleSimple( "sim_fphys_dukes", pos, ang )
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return ent
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end,
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["couch"] = function( pos, ang )
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local ent = simfphys.SpawnVehicleSimple( "sim_fphys_couch", pos, ang )
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return ent
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end
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}
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function plugin.spawnvehicle( ply, type )
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if( IsValid( ply.vehicle ) ) then
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Quantum.Notify.Deny( ply, "You already have a vehicle spawned! Remove it by typing: /remve" )
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else
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if( plugin.vechilesTypes[type] != nil ) then
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local spawnpos = ply:GetPos() + Vector( 110, 0, 50 )
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ply.vehicle = plugin.vechilesTypes[type]( spawnpos, Angle( 0, 0, 0) )
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else
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Quantum.Notify.Deny( ply, "That is not a valid vehicle ID!" )
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end
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end
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end
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function plugin.delvehicle( ply )
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if( IsValid( ply.vehicle ) ) then
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ply.vehicle:Remove()
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end
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end
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local function runChatCMD( ply, txt )
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local tbl = string.Split( txt, " " )
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if( tbl[1] == "/spawn" ) then
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if( tbl[2] != nil ) then
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print( "yes")
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plugin.spawnvehicle( ply, tbl[2] )
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return ""
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else
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Quantum.Notify.Deny( ply, "Please input a vehicle type. Example: /spawn couch" )
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return ""
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end
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elseif( tbl[1] == "/remve" ) then
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plugin.delvehicle( ply )
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ply:ChatPrint( "Deleted vehicle." )
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return ""
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end
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end
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hook.Add( "PlayerSay", "Quantum_Plugin_SpawnVehicles_ChatCMD", function( ply, txt, tchat )
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runChatCMD( ply, txt )
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end)
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end
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