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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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local menu = {}
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local net = Quantum.Client.Menu.GetAPI( "net" )
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local page = Quantum.Client.Menu.GetAPI( "page" )
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local theme = Quantum.Client.Menu.GetAPI( "theme" )
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local resScale = Quantum.Client.ResolutionScale
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local sw, sh = ScrW(), ScrH()
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local padding = 10 * resScale
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local padding_s = 4 * resScale
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local errorMdl = "models/player.mdl"
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local function getClassModels( class )
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if( Quantum.Classes[class] ) then
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return Quantum.Classes[class].Models
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else
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Quantum.Error( "Unable to get models from class[" .. tostring( class ) .. "]." )
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end
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end
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local function getMaxModel( tbl, index ) return tbl[math.Clamp( index, 1, #tbl )] end
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local function renderSelectedButton( b, sel )
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if( sel ) then
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b:SetTextColor( Color( 255, 239, 158 ) )
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else
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b:SetTextColor( Color( 255, 255, 255 ) )
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end
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end
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local function getNextIndex( index, isNext, min, max )
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if( isNext ) then
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if( index + 1 > max ) then
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return min -- integer overflow LUL
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else
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return index + 1
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end
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else
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if( index - 1 < min ) then -- integer underflow
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return max
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else
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return index - 1
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end
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end
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end
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local function checkNameString( name )
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local strTbl = string.Explode( "", name )
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for i, char in pairs( strTbl ) do
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if( i == 1 || strTbl[ math.Clamp( i-1, 1, #strTbl ) ] == " " ) then -- if it is the first letter then make it a capital one
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strTbl[i] = string.upper( char ) -- or if it is a space inbetween make it a capital one aswell
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end
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for n, char_ in pairs( strTbl ) do
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if( n >= #strTbl && char == " " && strTbl[n-1] ~= " " ) then strTbl[i] = nil end -- remove the spaces at the end
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end
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end
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end
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local pages = {
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charCreate = function( parent )
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local pW, pH = parent:GetSize()
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local args = {
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CloseButtonText = "Return",
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CloseButtonFont = "q_text",
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}
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local p, c = page.New( parent, args )
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p:SetVisible( true )
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p.w, p.h = p:GetSize()
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c:SetSize( 85 * resScale, 25 * resScale )
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c.w, c.h = c:GetSize()
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c:SetPos( (p.w - c.w) - padding*4, (p.h - c.h) - padding*4 )
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c.DoClick = function()
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surface.PlaySound( "UI/buttonclick.wav" )
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parent.page:SetVisible( true )
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p:Remove()
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end
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local banner = vgui.Create( "DImage", p )
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banner:SetImage( Quantum.Client.ServerBannerPath )
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banner:SizeToContents()
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banner.w, banner.h = banner:GetSize()
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banner:SetSize( (banner.w * resScale)/2.8, (banner.h * resScale)/2.8 )
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banner.w, banner.h = banner:GetSize()
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banner:SetPos( (p.w - banner.w) + padding*2, 0 )
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local ip = vgui.Create( "DPanel", p ) -- input panel
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ip:SetSize( 400 * resScale, p.h * 0.9 )
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ip.w, ip.h = ip:GetSize()
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ip:SetPos( padding*4, p.h/2 - ip.h/2 )
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ip.Paint = function( self ) theme.blurpanel(self) end
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ip.x, ip.y = ip:GetPos()
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local header = vgui.Create( "DLabel", p )
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header:SetText( "Character Creation" )
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header:SetFont( "q_header" )
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header:SetTextColor( Color( 255, 255, 255, 255 ) )
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header:SizeToContents()
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header.w, header.h = header:GetSize()
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header:SetPos( (ip.x + ip.w/2) - header.w/2, header.h/2 )
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-- character model panel
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local mdl = vgui.Create( "DModelPanel", p )
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mdl:SetSize( 600 * resScale, 1000 * resScale )
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mdl.w, mdl.h = mdl:GetSize()
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mdl:SetPos( p.w/2 - mdl.w/2, p.h/2 - mdl.h/2 )
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mdl.x, mdl.y = mdl:GetPos()
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mdl:SetFOV( 55 )
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function mdl:LayoutEntity( ent ) return end
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local inputs = {
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gender = "Male",
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class = "Worker",
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modelIndex = 1,
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name = ""
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}
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local name = vgui.Create( "DTextEntry", p )
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name:SetPlaceholderText( "Character Name" )
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name:SetPlaceholderColor( Color( 100, 100, 100, 100 ) )
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name:SetFont( "q_button2" )
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name:SetTextColor( Color( 255, 255, 255, 255 ) )
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name:SetSize( 300 * resScale, 40 * resScale )
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name.w, name.h = name:GetSize()
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name:SetPos( p.w/2 - name.w/2, p.h*0.85 - name.h/2 )
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name.Paint = function( self )
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theme.blurpanel( self )
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self:DrawTextEntryText( Color( 255, 255, 255, 255 ), Color( 150, 150, 150, 255 ), Color( 100, 100, 100, 255 ) )
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end
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name.OnEnter = function()
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|
checkNameString( name:GetText() )
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end
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-- input panel contens --
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local rheader = vgui.Create( "DLabel", ip )
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rheader:SetText("Select Class")
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rheader:SetFont( "q_button2" )
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rheader:SetTextColor( Color( 255, 255, 255, 255 ) )
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rheader:SizeToContents()
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rheader.w, rheader.h = rheader:GetSize()
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rheader:SetPos( ip.w/2 - rheader.w/2, rheader.h )
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rheader.x, rheader.y = rheader:GetPos()
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local gbuttons = {}
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gbuttons.female = vgui.Create( "DButton", ip )
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local selectedGenderButton = gbuttons.female -- select itself
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gbuttons.female:SetText( "Female" )
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gbuttons.female:SetTextColor( Color( 255, 255, 255, 255 ) )
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gbuttons.female:SetFont( "q_button2" )
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gbuttons.female.Paint = function( self, w, h )
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|
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theme.sharpbutton( self, Color( 0, 0, 0, 0 ) )
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|
|
renderSelectedButton( self, selectedGenderButton == self )
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end
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gbuttons.female:SizeToContents()
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gbuttons.female.w, gbuttons.female.h = gbuttons.female:GetSize()
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gbuttons.female:SetPos( (ip.w - gbuttons.female.w) - padding - gbuttons.female.w/2, rheader.y + gbuttons.female.h + padding )
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|
gbuttons.female.x, gbuttons.female.y = gbuttons.female:GetPos()
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|
|
gbuttons.female.DoClick = function( self )
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|
|
if( selectedGenderButton ~= self ) then
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|
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selectedGenderButton = self
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|
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inputs.gender = "Female"
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|
|
surface.PlaySound( "UI/buttonclick.wav" )
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|
|
end
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|
|
end
|
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|
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gbuttons.male = vgui.Create( "DButton", ip )
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|
|
selectedGenderButton = gbuttons.male
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|
|
gbuttons.male:SetText( "Male" )
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gbuttons.male:SetTextColor( Color( 0, 0, 0, 255 ) )
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gbuttons.male:SetFont( "q_button2" )
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|
gbuttons.male:SetSize( gbuttons.female:GetSize() )
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|
|
gbuttons.male.w, gbuttons.male.h = gbuttons.male:GetSize()
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|
|
gbuttons.male:SetPos( padding + gbuttons.male.w/2, rheader.y + gbuttons.male.h + padding )
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gbuttons.male.Paint = function( self, w, h )
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|
|
theme.sharpbutton( self, Color( 0, 0, 0, 0 ) )
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|
|
renderSelectedButton( self, selectedGenderButton == self )
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end
|
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|
|
gbuttons.male.DoClick = function( self )
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|
|
if( selectedGenderButton ~= self ) then
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|
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selectedGenderButton = self
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|
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inputs.gender = "Male"
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|
|
|
surface.PlaySound( "UI/buttonclick.wav" )
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|
|
end
|
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|
|
end
|
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|
|
--- Class buttons ---
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|
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local cscroll = vgui.Create( "DScrollPanel", ip )
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|
|
cscroll:SetSize( ip.w, ip.h/5 )
|
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|
|
cscroll.w, cscroll.h = cscroll:GetSize()
|
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|
|
cscroll:SetPos( 0, ip.h/6 )
|
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|
|
cscroll.x, cscroll.y = cscroll:GetPos()
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|
|
cscroll:GetVBar():SetSize( 0, 0 )
|
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|
|
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|
|
local classButtons = {}
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|
|
local classCount = 0
|
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|
|
for id, class in pairs( Quantum.Classes ) do
|
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|
|
classCount = classCount + 1 -- keep count
|
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|
|
classButtons[classCount] = vgui.Create( "DButton", cscroll )
|
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|
|
classButtons[classCount].class = id
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|
|
classButtons[classCount]:SetText( class.Name )
|
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|
|
classButtons[classCount]:SetFont( "q_button2" )
|
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|
|
classButtons[classCount]:SetTextColor( Color( 255, 255, 255, 255 ) )
|
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|
|
classButtons[classCount]:SizeToContents()
|
|
|
|
classButtons[classCount].w, classButtons[classCount].h = classButtons[classCount]:GetSize()
|
|
|
|
classButtons[classCount]:SetSize( ip.w - padding*2, classButtons[classCount].h )
|
|
|
|
classButtons[classCount].w, classButtons[classCount].h = classButtons[classCount]:GetSize()
|
|
|
|
classButtons[classCount]:SetPos( cscroll.w/2 - classButtons[classCount].w/2, (classCount-1) * ( padding + classButtons[classCount].h ) )
|
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|
|
classButtons[classCount].Paint = function( self )
|
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|
|
theme.sharpbutton( self, Color( 0, 0, 0, 0 ) )
|
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|
|
renderSelectedButton( self, inputs.class == self.class )
|
|
|
|
end
|
|
|
|
classButtons[classCount].DoClick = function( self )
|
|
|
|
if( inputs.class ~= id ) then
|
|
|
|
inputs.class = id
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|
|
|
surface.PlaySound( "UI/buttonclick.wav" )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
--- Model selector ---
|
|
|
|
local pmodel = vgui.Create( "DButton", p ) -- previous model
|
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|
|
pmodel:SetText( "< Prev. Model" )
|
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|
|
pmodel:SetFont( "q_button_m" )
|
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|
|
pmodel:SetTextColor( Color( 255, 255, 255, 255 ) )
|
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|
|
pmodel:SizeToContents()
|
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|
|
pmodel.w, pmodel.h = pmodel:GetSize()
|
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|
|
pmodel:SetPos( (mdl.x - pmodel.w) + padding*10, (mdl.y + mdl.h/2) - pmodel.h/2 )
|
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|
|
pmodel.Paint = function( self ) theme.sharpbutton( self, Color( 0, 0, 0, 100 ) ) end
|
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|
|
pmodel.DoClick = function( self )
|
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|
|
surface.PlaySound( "UI/buttonclick.wav" )
|
|
|
|
inputs.modelIndex = getNextIndex( inputs.modelIndex, false, 1, #getClassModels( inputs.class )[inputs.gender] )
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|
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end
|
|
|
|
|
|
|
|
local nmodel = vgui.Create( "DButton", p ) -- next model
|
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|
|
nmodel:SetText( "Next Model >" )
|
|
|
|
nmodel:SetFont( "q_button_m" )
|
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|
|
nmodel:SetTextColor( Color( 255, 255, 255, 255 ) )
|
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|
|
nmodel:SetSize( pmodel.w, pmodel.h )
|
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|
|
nmodel.w, nmodel.h = nmodel:GetSize()
|
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|
|
nmodel:SetPos( (mdl.x + mdl.w) - padding*10, (mdl.y + mdl.h/2) - nmodel.h/2 )
|
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|
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nmodel.Paint = function( self ) theme.sharpbutton( self, Color( 0, 0, 0, 100 ) ) end
|
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|
|
nmodel.DoClick = function( self )
|
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|
|
surface.PlaySound( "UI/buttonclick.wav" )
|
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|
|
inputs.modelIndex = getNextIndex( inputs.modelIndex, true, 1, #getClassModels( inputs.class )[inputs.gender] )
|
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|
|
end
|
|
|
|
|
|
|
|
-- Class info --
|
|
|
|
local mscroll = vgui.Create( "DScrollPanel", ip )
|
|
|
|
mscroll:SetSize( ip.w, ip.h/1.6 )
|
|
|
|
mscroll.w, mscroll.h = mscroll:GetSize()
|
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|
|
mscroll:SetPos( 0, ip.h - mscroll.h )
|
|
|
|
mscroll:GetVBar():SetSize( 0, 0 )
|
|
|
|
mscroll.Paint = function( self ) theme.panel( self )
|
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|
|
theme.borderpanel( self )
|
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|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
--- Model viewer
|
|
|
|
mdl:SetModel( Quantum.Models.Player.Citizen.Male[math.random(1, #Quantum.Models.Player.Citizen.Male)] ) -- set the char model
|
|
|
|
local minv, maxv = mdl.Entity:GetRenderBounds()
|
|
|
|
local ent = mdl.Entity
|
|
|
|
local eyepos = ent:GetBonePosition( ent:LookupBone( "ValveBiped.Bip01_Head1" ) )
|
|
|
|
eyepos:Add( Vector( 40, 0, -15 ) )
|
|
|
|
mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) )
|
|
|
|
mdl:SetLookAt( eyepos )
|
|
|
|
|
|
|
|
mdl.Think = function( self )
|
|
|
|
--getClassModels(inputs.class)
|
|
|
|
if( self:GetModel() ~= getMaxModel( getClassModels(inputs.class)[inputs.gender], inputs.modelIndex ) ) then
|
|
|
|
self:SetModel( getMaxModel( getClassModels(inputs.class)[inputs.gender], inputs.modelIndex ) )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
return p, c
|
|
|
|
end
|
|
|
|
}
|
|
|
|
|
|
|
|
function menu.open( dt )
|
|
|
|
Quantum.Client.IsInMenu = true -- hide the hud
|
|
|
|
if( !f ) then
|
|
|
|
local f = vgui.Create( "DFrame" )
|
|
|
|
f:SetTitle( "" )
|
|
|
|
f:SetSize( sw, sh )
|
|
|
|
f.Paint = function( self, w, h )
|
|
|
|
surface.SetDrawColor( 0, 0, 0, 120 )
|
|
|
|
surface.DrawRect( 0, 0, w, h )
|
|
|
|
end
|
|
|
|
f:SetDraggable( false )
|
|
|
|
f:ShowCloseButton( false )
|
|
|
|
f:MakePopup()
|
|
|
|
function f:OnClose()
|
|
|
|
Quantum.Client.IsInMenu = false -- show the hud when closed
|
|
|
|
end
|
|
|
|
|
|
|
|
local args = {
|
|
|
|
CloseButtonText = "Quit",
|
|
|
|
CloseButtonFont = "q_text"
|
|
|
|
}
|
|
|
|
local p, c = page.New( f, args )
|
|
|
|
f.page = p
|
|
|
|
f.page:SetVisible( true )
|
|
|
|
|
|
|
|
local clist = vgui.Create( "DScrollPanel", p )
|
|
|
|
clist:SetSize( 380 * resScale, sh - padding*15 )
|
|
|
|
clist.w, clist.h = clist:GetSize()
|
|
|
|
clist:SetPos( (sw - clist.w) - padding*2, padding*6 )
|
|
|
|
clist.x, clist.y = clist:GetPos()
|
|
|
|
clist.Paint = function( self, w, h )
|
|
|
|
theme.blurpanel( self )
|
|
|
|
end
|
|
|
|
|
|
|
|
local sbar = clist:GetVBar()
|
|
|
|
sbar:SetSize( 0, 0 ) -- Remove the scroll bar
|
|
|
|
|
|
|
|
--- Close/quit button stuff ---
|
|
|
|
local cW, cH = c:GetSize()
|
|
|
|
c:SetPos( (clist.x + clist.w) - cW, clist.y + clist.h + cH )
|
|
|
|
c.Paint = function( self ) theme.button( self ) end
|
|
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c.DoClick = function()
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surface.PlaySound( "UI/buttonclick.wav" )
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f:Close()
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end
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---
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local banner = vgui.Create( "DImage", p )
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banner:SetImage( Quantum.Client.ServerBannerPath )
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banner:SizeToContents()
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banner.w, banner.h = banner:GetSize()
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banner:SetSize( (banner.w * resScale)/2.8, (banner.h * resScale)/2.8 )
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banner:SetPos( padding, padding )
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local header = vgui.Create( "DLabel", p )
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header:SetText( "Characters" )
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header:SetFont( "q_header" )
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header:SizeToContents()
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local headerW, headerH = header:GetSize()
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header:SetPos( clist.x + ( clist.w/2 - headerW/2 ), (clist.y - headerH) + padding/2 )
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header:SetTextColor( Color( 255, 255, 255, 255 ) )
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header.Paint = function( self, w, h ) end
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local chars = {}
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local cpanels = {}
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local selectedChar
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if( selectedChar ) then
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-- Char model
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local mdl = vgui.Create( "DModelPanel", p )
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mdl:SetSize( 600 * resScale, 1000 * resScale )
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mdl.w, mdl.h = mdl:GetSize()
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mdl:SetPos( p.w/2 - mdl.w/2, p.h/2 - mdl.h/2 )
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mdl:SetFOV( 55 )
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function mdl:LayoutEntity( ent ) return end
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else
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local titles = {
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"404 - Characters not found :(",
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"No Characters Found"
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}
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|
local info = vgui.Create( "DLabel", p )
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|
info:SetText( titles[ math.random( 1, #titles ) ] )
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info:SetFont( "q_header" )
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info:SizeToContents()
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|
info.w, info.h = info:GetSize()
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|
info:SetPos( p.w/2 - info.w/2, p.h/2 - info.h/2 )
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|
end
|
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|
for k, v in pairs( chars ) do
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|
cpanels[k] = vgui.Create( "DButton", clist )
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|
cpanels[k].char = v -- give the panel it's character
|
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|
|
if( !selectedChar ) then selectedChar = cpanels[1] end -- select the first one
|
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|
cpanels[k]:SetText( "" )
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|
cpanels[k]:SetSize( clist.w - padding, 100 * resScale )
|
|
|
|
cpanels[k].w, cpanels[k].h = cpanels[k]:GetSize()
|
|
|
|
cpanels[k]:SetPos( padding/2, (padding)*k + (cpanels[k].h * (k-1)) )
|
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|
|
cpanels[k].Paint = function( self, w, h )
|
|
|
|
surface.SetDrawColor( 0, 0, 0, 0 )
|
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|
|
surface.DrawRect( 0, 0, w, h )
|
|
|
|
if( cpanels[k] == selectedChar ) then
|
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|
|
surface.SetDrawColor( 252, 186, 3, 100 )
|
|
|
|
surface.DrawOutlinedRect( 0, 0, w, h )
|
|
|
|
end
|
|
|
|
end
|
|
|
|
cpanels[k].DoClick = function( self ) -- if you press the char, then select it
|
|
|
|
selectedChar = self
|
|
|
|
surface.PlaySound( "UI/buttonclick.wav" )
|
|
|
|
mdl:SetModel( self.char.model || errorMdl )
|
|
|
|
end
|
|
|
|
|
|
|
|
local txt = vgui.Create( "DLabel", cpanels[k] )
|
|
|
|
txt:SetText( v.name || "NAME" )
|
|
|
|
txt:SetFont( "q_charNameText" )
|
|
|
|
txt:SetTextColor( Color( 200, 200, 200, 220 ) )
|
|
|
|
txt:SizeToContents()
|
|
|
|
local txtW, txtH = txt:GetSize()
|
|
|
|
txt:SetPos( padding, cpanels[k].h/4 - txtH/2 )
|
|
|
|
local txtX, txtY = txt:GetPos()
|
|
|
|
|
|
|
|
local lvl = vgui.Create( "DLabel", cpanels[k] )
|
|
|
|
lvl:SetText( "Level " .. v.lvl .. " Citizen" )
|
|
|
|
lvl:SetFont( "q_text2" )
|
|
|
|
lvl:SetTextColor( Color( 180, 180, 180, 225 ) )
|
|
|
|
lvl:SizeToContents()
|
|
|
|
local lvlW, lvlH = lvl:GetSize()
|
|
|
|
lvl:SetPos( txtX, txtY + lvlH )
|
|
|
|
end
|
|
|
|
|
|
|
|
if( selectedChar ) then
|
|
|
|
mdl:SetModel( selectedChar.char.model ) -- set the char model
|
|
|
|
local minv, maxv = mdl.Entity:GetRenderBounds()
|
|
|
|
local eyepos = mdl.Entity:GetBonePosition( mdl.Entity:LookupBone( "ValveBiped.Bip01_Head1" ) )
|
|
|
|
eyepos:Add( Vector( 40, 0, -15 ) )
|
|
|
|
mdl:SetCamPos( eyepos - Vector( -10, 0, -2 ) )
|
|
|
|
mdl:SetLookAt( eyepos )
|
|
|
|
end
|
|
|
|
|
|
|
|
-- create char button
|
|
|
|
local cr = vgui.Create( "DButton", p )
|
|
|
|
cr:SetText("Create New Character")
|
|
|
|
cr:SetFont( "q_button" )
|
|
|
|
cr:SetTextColor( Color( 0, 0, 0, 255 ) )
|
|
|
|
cr:SizeToContents()
|
|
|
|
cr.w, cr.h = cr:GetSize()
|
|
|
|
cr:SetPos( clist.x + ( clist.w/2 - cr.w/2 ), clist.y + ( ( clist.h - cr.h ) - padding*2 ) )
|
|
|
|
cr.Paint = function( self )
|
|
|
|
theme.sharpbutton( self )
|
|
|
|
end
|
|
|
|
cr.DoClick = function()
|
|
|
|
surface.PlaySound( "UI/buttonclick.wav" )
|
|
|
|
p:SetVisible( false )
|
|
|
|
local crPage = pages.charCreate( f )
|
|
|
|
end
|
|
|
|
|
|
|
|
cr.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
|
|
|
|
|
|
|
|
if( selectedChar ) then
|
|
|
|
-- Delete char button
|
|
|
|
local dl = vgui.Create( "DButton", p )
|
|
|
|
dl:SetText("Delete Character")
|
|
|
|
dl:SetFont( "q_text" )
|
|
|
|
dl:SetTextColor( Color( 0, 0, 0, 255 ) )
|
|
|
|
dl:SizeToContents()
|
|
|
|
dl.w, dl.h = dl:GetSize()
|
|
|
|
dl:SetPos( clist.x, clist.y + ( clist.h + dl.h ) )
|
|
|
|
dl.Paint = function( self )
|
|
|
|
theme.button( self )
|
|
|
|
end
|
|
|
|
dl.DoClick = function()
|
|
|
|
surface.PlaySound( "UI/buttonclick.wav" )
|
|
|
|
LocalPlayer():ChatPrint( "Comming soon!" )
|
|
|
|
end
|
|
|
|
|
|
|
|
dl.OnCursorEntered = function() surface.PlaySound( "UI/buttonrollover.wav" ) end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
return menu
|