Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/engine/derma/lib/cl_menu_iteminfo.lua

45 lines
1.4 KiB

-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local iteminfo = {}
local scale = Quantum.Client.ResolutionScale
local padding = math.Round( 10 * scale )
local padding_s = math.Round( 4 * scale )
local theme = Quantum.Client.Menu.GetAPI( "theme" )
function iteminfo.givetooltip( p )
local item = p:GetParent().item
local parWidth, parHeight = p:GetParent():GetSize()
local amountStr = ""
local tooltip = vgui.Create( "DPanel" )
tooltip:SetSize( 100 * scale, 80 * scale )
tooltip:SetVisible( false )
tooltip.Paint = function( self )
theme.itemtooltip( self, item )
end
if( item.amount > 1 ) then amountStr = "x" .. tostring( item.amount ) end
p.ItemInfoPanel = tooltip -- set the tooltip
p.Think = function( self )
self.ItemInfoPanel:SetVisible( self:IsHovered() )
if( self:IsHovered() ) then
self.ItemInfoPanel:SetPos( gui.MouseX(), gui.MouseY() - ( parHeight + padding )*2 )
end
end
--p:SetToolTip( item.name .. " " .. amountStr .. "\n\n" .. item.desc )
--p:SetTooltipPanel( tooltip )
--p.pnlTooltipPanel = tooltip -- overwrite the default tooltip
--p.strTooltipText = ""
end
return iteminfo