-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
local menu = { }
local snm = Quantum.Client . Menu.GetAPI ( " net " )
local page = Quantum.Client . Menu.GetAPI ( " page " )
local theme = Quantum.Client . Menu.GetAPI ( " theme " )
local fade = Quantum.Client . Menu.GetAPI ( " fade " )
local qrender = Quantum.Client . Menu.GetAPI ( " qrender " )
local resScale = Quantum.Client . ResolutionScale
local sw , sh = ScrW ( ) , ScrH ( )
local padding = 10 * resScale
local padding_s = 4 * resScale
local errorMdl = " models/player.mdl "
local function getClassModels ( class )
if ( Quantum.Classes [ class ] ) then
return Quantum.Classes [ class ] . Models
else
Quantum.Error ( " Unable to get models from class[ " .. tostring ( class ) .. " ]. " )
end
end
local function getMaxModel ( tbl , index ) return tbl [ math.Clamp ( index , 1 , # tbl ) ] end
local function renderSelectedButton ( b , sel )
if ( sel ) then
b : SetTextColor ( Color ( 255 , 239 , 158 ) )
else
b : SetTextColor ( Color ( 255 , 255 , 255 ) )
end
end
local function getNextIndex ( index , isNext , min , max )
if ( isNext ) then
if ( index + 1 > max ) then
return min -- integer overflow
else
return index + 1
end
else
if ( index - 1 < min ) then -- integer underflow
return max
else
return index - 1
end
end
end
local function checkNameString ( name )
local strTbl = string.Explode ( " " , name )
for i , char in pairs ( strTbl ) do
if ( i == 1 || strTbl [ math.Clamp ( i - 1 , 1 , # strTbl ) ] == " " ) then -- if it is the first letter then make it a capital one
strTbl [ i ] = string.upper ( char ) -- or if it is a space inbetween make it a capital one aswell
end
for n , char_ in pairs ( strTbl ) do
if ( n >= # strTbl && char == " " && strTbl [ n - 1 ] ~= " " ) then strTbl [ i ] = " " end -- remove the spaces at the end
end
end
return table.concat ( strTbl ) -- return the "fixed" name
end
local function isFirstTime ( char )
return char.runIntro || false
end
local function runIntroCinematic ( parent , char )
if ( isFirstTime ( char ) ) then
Quantum.Debug ( " Running intro cinematic... " )
fade.transition ( parent , { } , 1.5 , 2 , 2.5 , Color ( 0 , 0 , 0 , 255 ) , true , function ( ) Quantum.Client . Menu.Menus [ " intro " ] . open ( { } ) end , Quantum.EmptyFunction ) -- run the cinematic via fade in thing
else
char.runIntro = nil -- remove the unwanted var since it is taking space for no reason
end
end
local modelLocations = {
[ " rp_dunwood_eu " ] = {
[ " charselect " ] = {
pos = Vector ( - 7553.9194335938 , 13563.834960938 , 256.03125 ) ,
ang = Angle ( 46.707160949707 , - 47.234722137451 , 0 )
} ,
[ " charcreate " ] = {
pos = Vector ( - 7553.9194335938 , 13563.834960938 , 256.03125 ) ,
ang = Angle ( 46.707160949707 , - 47.234722137451 , 0 )
}
}
}
local pages = {
charCreate = function ( parent )
local pW , pH = parent : GetSize ( )
local args = {
CloseButtonText = " Return " ,
CloseButtonFont = " q_text " ,
}
local p , c = page.New ( parent , args )
p : SetVisible ( true )
p.w , p.h = p : GetSize ( )
c : SetSize ( 85 * resScale , 25 * resScale )
c.w , c.h = c : GetSize ( )
c : SetPos ( ( p.w - c.w ) - padding * 4 , ( p.h - c.h ) - padding * 4 )
c.DoClick = function ( )
surface.PlaySound ( " UI/buttonclick.wav " )
parent.page : SetVisible ( true )
p : Remove ( )
end
p.scene = {
[ " rp_truenorth_v1a_livin " ] = {
[ 1 ] = {
fov = 75 ,
velocity = 10 ,
pos1 = Vector ( 11504.430664 , 3809.523193 , 72.031250 ) ,
ang1 = Angle ( 5 , 112.406662 , 0.000000 )
}
}
}
Quantum.Client . Cam.Start ( p.scene [ game.GetMap ( ) ] , true )
p.OnRemove = function ( self )
Quantum.Client . Cam.Start ( parent.scene [ game.GetMap ( ) ] , true ) -- switch back to the parents scene
end
local banner = vgui.Create ( " DImage " , p )
banner : SetImage ( Quantum.Client . ServerBannerPath )
banner : SizeToContents ( )
banner.w , banner.h = banner : GetSize ( )
banner : SetSize ( ( banner.w * resScale ) / 2.8 , ( banner.h * resScale ) / 2.8 )
banner.w , banner.h = banner : GetSize ( )
banner : SetPos ( ( p.w - banner.w ) + padding * 2 , 0 )
local ip = vgui.Create ( " DPanel " , p ) -- input panel
ip : SetSize ( 400 * resScale , p.h * 0.9 )
ip.w , ip.h = ip : GetSize ( )
ip : SetPos ( padding * 4 , p.h / 2 - ip.h / 2 )
ip.Paint = function ( self ) theme.blurpanel ( self ) end
ip.x , ip.y = ip : GetPos ( )
local header = vgui.Create ( " DLabel " , p )
header : SetText ( " Character Creation " )
header : SetFont ( " q_header " )
header : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
header : SizeToContents ( )
header.w , header.h = header : GetSize ( )
header : SetPos ( ( ip.x + ip.w / 2 ) - header.w / 2 , header.h / 2 + padding )
-- character model panel
local mdl = vgui.Create ( " DModelPanel " , p )
mdl : SetSize ( 600 * resScale , 1000 * resScale )
mdl.w , mdl.h = mdl : GetSize ( )
mdl : SetPos ( p.w / 2 - mdl.w / 2 , p.h / 2 - mdl.h / 2 )
mdl.x , mdl.y = mdl : GetPos ( )
mdl : SetFOV ( 55 )
function mdl : LayoutEntity ( ent ) return end
local inputs = {
gender = " Male " ,
class = " Worker " ,
modelIndex = 1 ,
name = " " ,
job = {
title = " Unemployed " ,
level = - 1
}
}
local name = vgui.Create ( " DTextEntry " , p )
name : SetPlaceholderText ( " Character Name " )
name : SetPlaceholderColor ( Color ( 100 , 100 , 100 , 100 ) )
name : SetFont ( " q_button2 " )
name : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
name : SetSize ( 300 * resScale , 40 * resScale )
name.w , name.h = name : GetSize ( )
name : SetPos ( p.w / 2 - name.w / 2 , p.h * 0.85 - name.h / 2 )
name.x , name.y = name : GetPos ( )
name.maincolor = Color ( 255 , 255 , 255 , 255 )
name.Paint = function ( self )
theme.blurpanel ( self )
self : DrawTextEntryText ( name.maincolor , Color ( 150 , 150 , 150 , 255 ) , Color ( 100 , 100 , 100 , 255 ) )
end
name.OnEnter = function ( ) checkNameString ( name : GetText ( ) ) end
name.OnChange = function ( self )
if ( # self : GetText ( ) > Quantum.CharacterNameLimit || # self : GetText ( ) < Quantum.CharacterNameMin ) then
self.maincolor = Color ( 255 , 100 , 100 , 255 )
else
self.maincolor = Color ( 255 , 255 , 255 , 255 )
end
end
-- input panel contens --
local rheader = vgui.Create ( " DLabel " , ip )
rheader : SetText ( " Select Class " )
rheader : SetFont ( " q_button2 " )
rheader : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
rheader : SizeToContents ( )
rheader.w , rheader.h = rheader : GetSize ( )
rheader : SetPos ( ip.w / 2 - rheader.w / 2 , rheader.h )
rheader.x , rheader.y = rheader : GetPos ( )
local gbuttons = { }
gbuttons.female = vgui.Create ( " DButton " , ip )
local selectedGenderButton = gbuttons.female -- select itself
gbuttons.female : SetText ( " Female " )
gbuttons.female : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
gbuttons.female : SetFont ( " q_button2 " )
gbuttons.female . Paint = function ( self , w , h )
theme.sharpblurrbutton ( self , Color ( 0 , 0 , 0 , 0 ) )
renderSelectedButton ( self , selectedGenderButton == self )
end
gbuttons.female : SizeToContents ( )
gbuttons.female . w , gbuttons.female . h = gbuttons.female : GetSize ( )
gbuttons.female : SetPos ( ( ip.w - gbuttons.female . w ) - padding - gbuttons.female . w / 2 , rheader.y + gbuttons.female . h + padding )
gbuttons.female . x , gbuttons.female . y = gbuttons.female : GetPos ( )
gbuttons.female . DoClick = function ( self )
if ( selectedGenderButton ~= self ) then
selectedGenderButton = self
inputs.gender = " Female "
surface.PlaySound ( " UI/buttonclick.wav " )
end
end
gbuttons.male = vgui.Create ( " DButton " , ip )
selectedGenderButton = gbuttons.male
gbuttons.male : SetText ( " Male " )
gbuttons.male : SetTextColor ( Color ( 0 , 0 , 0 , 255 ) )
gbuttons.male : SetFont ( " q_button2 " )
gbuttons.male : SetSize ( gbuttons.female : GetSize ( ) )
gbuttons.male . w , gbuttons.male . h = gbuttons.male : GetSize ( )
gbuttons.male : SetPos ( padding + gbuttons.male . w / 2 , rheader.y + gbuttons.male . h + padding )
gbuttons.male . Paint = function ( self , w , h )
theme.sharpblurrbutton ( self , Color ( 0 , 0 , 0 , 0 ) )
renderSelectedButton ( self , selectedGenderButton == self )
end
gbuttons.male . DoClick = function ( self )
if ( selectedGenderButton ~= self ) then
selectedGenderButton = self
inputs.gender = " Male "
surface.PlaySound ( " UI/buttonclick.wav " )
end
end
--- Class buttons ---
local cscroll = vgui.Create ( " DScrollPanel " , ip )
cscroll : SetSize ( ip.w , ip.h / 5 )
cscroll.w , cscroll.h = cscroll : GetSize ( )
cscroll : SetPos ( 0 , ip.h / 6 )
cscroll.x , cscroll.y = cscroll : GetPos ( )
cscroll : GetVBar ( ) : SetSize ( 0 , 0 )
local classButtons = { }
local classCount = 0
for id , class in pairs ( Quantum.Classes ) do
classCount = classCount + 1 -- keep count
classButtons [ classCount ] = vgui.Create ( " DButton " , cscroll )
classButtons [ classCount ] . class = id
classButtons [ classCount ] : SetText ( class.Name )
classButtons [ classCount ] : SetFont ( " q_button2 " )
classButtons [ classCount ] : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
classButtons [ classCount ] : SizeToContents ( )
classButtons [ classCount ] . w , classButtons [ classCount ] . h = classButtons [ classCount ] : GetSize ( )
classButtons [ classCount ] : SetSize ( ip.w - padding * 2 , classButtons [ classCount ] . h )
classButtons [ classCount ] . w , classButtons [ classCount ] . h = classButtons [ classCount ] : GetSize ( )
classButtons [ classCount ] : SetPos ( cscroll.w / 2 - classButtons [ classCount ] . w / 2 , ( classCount - 1 ) * ( padding + classButtons [ classCount ] . h ) )
classButtons [ classCount ] . Paint = function ( self )
theme.sharpblurrbutton ( self , Color ( 0 , 0 , 0 , 0 ) )
renderSelectedButton ( self , inputs.class == self.class )
end
classButtons [ classCount ] . DoClick = function ( self )
if ( inputs.class ~= id ) then
inputs.class = id
surface.PlaySound ( " UI/buttonclick.wav " )
end
end
end
--- Model selector ---
local pmodel = vgui.Create ( " DButton " , p ) -- previous model
pmodel : SetText ( " < Prev. Model " )
pmodel : SetFont ( " q_button_m " )
pmodel : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
pmodel : SizeToContents ( )
pmodel.w , pmodel.h = pmodel : GetSize ( )
pmodel : SetPos ( ( mdl.x - pmodel.w ) + padding * 10 , ( mdl.y + mdl.h / 2 ) - pmodel.h / 2 )
pmodel.Paint = function ( self ) theme.sharpblurrbutton ( self , Color ( 0 , 0 , 0 , 100 ) ) end
pmodel.DoClick = function ( self )
surface.PlaySound ( " UI/buttonclick.wav " )
inputs.modelIndex = getNextIndex ( inputs.modelIndex , false , 1 , # getClassModels ( inputs.class ) [ inputs.gender ] )
end
local nmodel = vgui.Create ( " DButton " , p ) -- next model
nmodel : SetText ( " Next Model > " )
nmodel : SetFont ( " q_button_m " )
nmodel : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
nmodel : SetSize ( pmodel.w , pmodel.h )
nmodel.w , nmodel.h = nmodel : GetSize ( )
nmodel : SetPos ( ( mdl.x + mdl.w ) - padding * 10 , ( mdl.y + mdl.h / 2 ) - nmodel.h / 2 )
nmodel.Paint = function ( self ) theme.sharpblurrbutton ( self , Color ( 0 , 0 , 0 , 100 ) ) end
nmodel.DoClick = function ( self )
surface.PlaySound ( " UI/buttonclick.wav " )
inputs.modelIndex = getNextIndex ( inputs.modelIndex , true , 1 , # getClassModels ( inputs.class ) [ inputs.gender ] )
end
-- Class info --
local mscroll = vgui.Create ( " DScrollPanel " , ip )
mscroll : SetSize ( ip.w , ip.h / 1.6 )
mscroll.w , mscroll.h = mscroll : GetSize ( )
mscroll : SetPos ( 0 , ip.h - mscroll.h )
mscroll : GetVBar ( ) : SetSize ( 0 , 0 )
mscroll.Paint = function ( self )
theme.borderpanel ( self )
end
--- Model viewer
if ( modelLocations [ game.GetMap ( ) ] == nil ) then
mdl : SetModel ( Quantum.Models . Player.Citizen . Male [ math.random ( 1 , # Quantum.Models . Player.Citizen . Male ) ] ) -- set the char model
local minv , maxv = mdl.Entity : GetRenderBounds ( )
local ent = mdl.Entity
local eyepos = ent : GetBonePosition ( ent : LookupBone ( " ValveBiped.Bip01_Head1 " ) )
eyepos : Add ( Vector ( 40 , 0 , - 15 ) )
mdl : SetCamPos ( eyepos - Vector ( - 10 , 0 , - 2 ) )
mdl : SetLookAt ( eyepos )
end
mdl.Think = function ( self )
if ( self : GetModel ( ) ~= getMaxModel ( getClassModels ( inputs.class ) [ inputs.gender ] , inputs.modelIndex ) ) then
if ( ( modelLocations [ game.GetMap ( ) ] ! = nil ) ) then
qrender.model ( getMaxModel ( getClassModels ( inputs.class ) [ inputs.gender ] , inputs.modelIndex ) )
else
self : SetModel ( getMaxModel ( getClassModels ( inputs.class ) [ inputs.gender ] , inputs.modelIndex ) )
end
end
end
-- create char button --
local cr = vgui.Create ( " DButton " , p )
cr : SetText ( " Create Character " )
cr : SetFont ( " q_button2 " )
cr : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
cr : SizeToContents ( )
cr.w , cr.h = cr : GetSize ( )
cr : SetPos ( name.x + name.w / 2 - cr.w / 2 , name.y + cr.h + padding )
cr.Paint = function ( self ) theme.sharpblurrbutton ( self ) end
cr.DoClick = function ( self )
-- create char
inputs.name = checkNameString ( name : GetText ( ) )
if ( # inputs.name > Quantum.CharacterNameLimit || # inputs.name < Quantum.CharacterNameMin ) then
surface.PlaySound ( " common/wpn_denyselect.wav " )
return
else
-- send it to the server
surface.PlaySound ( " UI/buttonclick.wav " )
snm.RunNetworkedFunc ( " createChar " , inputs )
---- save it on the client
inputs.model = Quantum.Classes [ inputs.class ] . Models [ inputs.gender ] [ inputs.modelIndex ] || Quantum.Classes [ inputs.class ] . Models [ inputs.gender ] [ 1 ]
Quantum.Client . Chars [ # Quantum.Client . Chars + 1 ] = inputs
--refresh chars in dscrollpanel--
menu.charScroll . del ( Quantum.Client . CharMenuList )
Quantum.Client . charPanels = menu.charScroll . add ( Quantum.Client . Chars , Quantum.Client . CharMenuList , parent.page )
Quantum.Client . selectedChar = Quantum.Client . charPanels [ # Quantum.Client . charPanels ] -- select the newly created char
-- switching buttons & stuff
parent.page . info : Remove ( )
parent.page . mdl : SetVisible ( true )
parent.page . mdl : SetModel ( Quantum.Client . selectedChar.char . model )
local minv , maxv = parent.page . mdl.Entity : GetRenderBounds ( )
local eyepos = parent.page . mdl.Entity : GetBonePosition ( parent.page . mdl.Entity : LookupBone ( " ValveBiped.Bip01_Head1 " ) )
eyepos : Add ( Vector ( 40 , 0 , - 15 ) )
parent.page . mdl : SetCamPos ( eyepos - Vector ( - 10 , 0 , - 2 ) )
parent.page . mdl : SetLookAt ( eyepos )
-- Initialize intro cinematic vars for later
Quantum.Client . Chars [ # Quantum.Client . Chars ] . runIntro = true -- run the intro on first time spawn
-- Page switching
parent.page . enter : SetVisible ( true )
parent.page . dl : SetVisible ( true )
--close the page
parent.page : SetVisible ( true )
p : Remove ( )
end
end
return p , c
end
}
menu.charScroll = { }
menu.charScroll . del = function ( clist )
for n , panel in pairs ( clist.panels ) do
panel : Remove ( )
end
end
menu.charScroll . add = function ( chars , clist , p )
local count = 0
local cpanels = { }
for k , v in pairs ( chars ) do
count = count + 1
cpanels [ count ] = vgui.Create ( " DButton " , clist )
cpanels [ count ] . index = count
cpanels [ count ] . char = v -- give the panel it's character
if ( ! Quantum.Client . selectedChar ) then Quantum.Client . selectedChar = cpanels [ 1 ] end -- select the first one
cpanels [ count ] : SetText ( " " )
cpanels [ count ] : SetSize ( clist.w - padding , 100 * resScale )
cpanels [ count ] . w , cpanels [ count ] . h = cpanels [ count ] : GetSize ( )
cpanels [ count ] : SetPos ( padding / 2 , ( padding ) * count + ( cpanels [ count ] . h * ( count - 1 ) ) )
cpanels [ count ] . Paint = function ( self , w , h )
surface.SetDrawColor ( 0 , 0 , 0 , 0 )
surface.DrawRect ( 0 , 0 , w , h )
if ( self == Quantum.Client . selectedChar ) then
surface.SetDrawColor ( 252 , 186 , 3 , 100 )
else
surface.SetDrawColor ( 255 , 255 , 255 , 100 )
end
surface.DrawOutlinedRect ( 0 , 0 , w , h )
end
cpanels [ count ] . DoClick = function ( self ) -- if you press the char, then select it
Quantum.Client . selectedChar = self
surface.PlaySound ( " UI/buttonclick.wav " )
p.mdl : SetModel ( self.char . model || errorMdl )
end
local txt = vgui.Create ( " DLabel " , cpanels [ count ] )
txt : SetText ( v.name || " [ERROR] NAME=nil " )
txt : SetFont ( " q_charNameText " )
txt : SetTextColor ( Color ( 200 , 200 , 200 , 220 ) )
txt : SizeToContents ( )
local txtW , txtH = txt : GetSize ( )
txt : SetPos ( padding , cpanels [ count ] . h / 4 - txtH / 2 )
local txtX , txtY = txt : GetPos ( )
local lvlTxt
if ( v.job . level >= 0 ) then
lvlTxt = " Level " .. v.job . level .. " "
else
lvlTxt = " "
end
local lvl = vgui.Create ( " DLabel " , cpanels [ count ] )
lvl : SetText ( lvlTxt .. v.job . title )
lvl : SetFont ( " q_text2 " )
lvl : SetTextColor ( Color ( 180 , 180 , 180 , 225 ) )
lvl : SizeToContents ( )
local lvlW , lvlH = lvl : GetSize ( )
lvl : SetPos ( txtX , txtY + lvlH )
local lvlX , lvlY = lvl : GetPos ( )
local class = vgui.Create ( " DLabel " , cpanels [ count ] )
class : SetText ( v.class )
class : SetFont ( " q_text2 " )
class : SetTextColor ( Color ( 252 , 186 , 3 , 180 ) )
class : SizeToContents ( )
local classW , classH = class : GetSize ( )
class : SetPos ( txtX , lvlY + classH )
end
clist.panels = cpanels
return clist.panels
end
function menu . open ( dt )
Quantum.Client . IsInMenu = true -- hide the hud
Quantum.Client . Chars = dt.cont . chars
if ( ! f ) then
local f = vgui.Create ( " DFrame " )
f : SetTitle ( " " )
f : SetSize ( sw , sh )
f.Paint = function ( self , w , h )
surface.SetDrawColor ( 0 , 0 , 0 , 120 )
surface.DrawRect ( 0 , 0 , w , h )
end
f : SetDraggable ( false )
f : ShowCloseButton ( false )
f : MakePopup ( )
function f : OnClose ( )
Quantum.Client . Chars = nil
Quantum.Client . IsInMenu = false -- show the hud when closed
Quantum.Client . Cam.Stop ( )
end
f.scene = {
[ " rp_truenorth_v1a_livin " ] = {
[ 1 ] = {
fov = 70 ,
velocity = 10 ,
pos1 = Vector ( 9807.226563 , - 9093.957031 , 5560.153809 ) ,
ang1 = Angle ( 5.702401 , - 42.888149 , 0.000000 )
}
}
}
Quantum.Client . Cam.Start ( f.scene [ game.GetMap ( ) ] , true )
local args = {
CloseButtonText = " Return " ,
CloseButtonFont = " q_text "
}
local p , c = page.New ( f , args )
f.page = p
f.page : SetVisible ( true )
Quantum.Client . CharMenuList = vgui.Create ( " DScrollPanel " , p )
Quantum.Client . CharMenuList : SetSize ( 380 * resScale , sh - padding * 15 )
Quantum.Client . CharMenuList.w , Quantum.Client . CharMenuList.h = Quantum.Client . CharMenuList : GetSize ( )
Quantum.Client . CharMenuList : SetPos ( ( sw - Quantum.Client . CharMenuList.w ) - padding * 2 , padding * 6 )
Quantum.Client . CharMenuList.x , Quantum.Client . CharMenuList.y = Quantum.Client . CharMenuList : GetPos ( )
Quantum.Client . CharMenuList.Paint = function ( self , w , h )
theme.blurpanel ( self )
end
local sbar = Quantum.Client . CharMenuList : GetVBar ( )
sbar : SetSize ( 0 , 0 ) -- Remove the scroll bar
--- Close/quit button stuff ---
local cW , cH = c : GetSize ( )
c : SetPos ( ( Quantum.Client . CharMenuList.x + Quantum.Client . CharMenuList.w ) - cW , Quantum.Client . CharMenuList.y + Quantum.Client . CharMenuList.h + cH )
c.Paint = function ( self ) theme.sharpblurrbutton ( self ) end
c : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
c.DoClick = function ( )
surface.PlaySound ( " UI/buttonclick.wav " )
f : Close ( )
Quantum.Client . Menu.Menus [ " main " ] . open ( dt )
end
---
local banner = vgui.Create ( " DImage " , p )
banner : SetImage ( Quantum.Client . ServerBannerPath )
banner : SizeToContents ( )
banner.w , banner.h = banner : GetSize ( )
banner : SetSize ( ( banner.w * resScale ) / 2.8 , ( banner.h * resScale ) / 2.8 )
banner : SetPos ( padding , padding )
local header = vgui.Create ( " DLabel " , p )
header : SetText ( " Characters " )
header : SetFont ( " q_header " )
header : SizeToContents ( )
local headerW , headerH = header : GetSize ( )
header : SetPos ( Quantum.Client . CharMenuList.x + ( Quantum.Client . CharMenuList.w / 2 - headerW / 2 ) , ( Quantum.Client . CharMenuList.y - headerH ) + padding / 2 )
header : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
header.Paint = function ( self , w , h ) end
local chars = dt.cont -- set the char table
local cpanels = { }
-- Char model
p.mdl = vgui.Create ( " DModelPanel " , p )
p.mdl : SetSize ( 600 * resScale , 1000 * resScale )
p.mdl . w , p.mdl . h = p.mdl : GetSize ( )
p.mdl : SetPos ( p.w / 2 - p.mdl . w / 2 , p.h / 2 - p.mdl . h / 2 )
p.mdl : SetFOV ( 55 )
function p . mdl : LayoutEntity ( ent ) return end
p.mdl : SetVisible ( false )
-- No char found text
local titles = {
" 404 - Characters not found :( " ,
" No Characters Found "
}
p.info = vgui.Create ( " DLabel " , p )
p.info : SetText ( titles [ math.random ( 1 , # titles ) ] )
p.info : SetFont ( " q_header " )
p.info : SizeToContents ( )
p.info . w , p.info . h = p.info : GetSize ( )
p.info : SetPos ( p.w / 2 - p.info . w / 2 , p.h / 2 - p.info . h / 2 )
p.info : SetVisible ( false )
if ( table.Count ( Quantum.Client . Chars ) >= 1 ) then
p.mdl : SetVisible ( true )
p.info : SetVisible ( false )
else
p.mdl : SetVisible ( false )
p.info : SetVisible ( true )
end
-----------------------------------------------------
Quantum.Client . charPanels = menu.charScroll . add ( Quantum.Client . Chars , Quantum.Client . CharMenuList , p ) -- add the panels
Quantum.Client . selectedChar = Quantum.Client . charPanels [ 1 ]
-----------------------------------------------------
if ( Quantum.Client . selectedChar && p.mdl ~= nil ) then
p.mdl : SetModel ( Quantum.Client . selectedChar.char . model ) -- set the char model
local minv , maxv = p.mdl . Entity : GetRenderBounds ( )
local eyepos = p.mdl . Entity : GetBonePosition ( p.mdl . Entity : LookupBone ( " ValveBiped.Bip01_Head1 " ) )
eyepos : Add ( Vector ( 40 , 0 , - 15 ) )
p.mdl : SetCamPos ( eyepos - Vector ( - 10 , 0 , - 2 ) )
p.mdl : SetLookAt ( eyepos )
end
-- create char button
local cr = vgui.Create ( " DButton " , p )
cr : SetText ( " Create New Character " )
cr : SetFont ( " q_button " )
cr : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
cr : SizeToContents ( )
cr.w , cr.h = cr : GetSize ( )
cr : SetPos ( Quantum.Client . CharMenuList.x + ( Quantum.Client . CharMenuList.w / 2 - cr.w / 2 ) , Quantum.Client . CharMenuList.y + ( ( Quantum.Client . CharMenuList.h - cr.h ) - padding * 2 ) )
cr.Paint = function ( self )
theme.sharpblurrbutton ( self )
end
cr.Think = function ( self )
if ( table.Count ( Quantum.Client . Chars ) >= Quantum.CharacterLimit ) then
self : SetVisible ( false )
else
self : SetVisible ( true )
end
end
cr.DoClick = function ( )
surface.PlaySound ( " UI/buttonclick.wav " )
p : SetVisible ( false )
local crPage = pages.charCreate ( f )
end
cr.OnCursorEntered = function ( ) surface.PlaySound ( " UI/buttonrollover.wav " ) end
if ( table.Count ( Quantum.Client . Chars ) >= Quantum.CharacterLimit ) then
cr : SetVisible ( false ) -- hide if max chars are set
end
-- Delete char button
p.dl = vgui.Create ( " DButton " , p )
p.dl : SetText ( " Delete Character " )
p.dl : SetFont ( " q_text " )
p.dl : SetTextColor ( Color ( 255 , 100 , 100 , 255 ) )
p.dl : SizeToContents ( )
p.dl . w , p.dl . h = p.dl : GetSize ( )
p.dl : SetPos ( Quantum.Client . CharMenuList.x , Quantum.Client . CharMenuList.y + ( Quantum.Client . CharMenuList.h + p.dl . h ) )
p.dl . Paint = function ( self )
theme.sharpblurrbutton ( self )
end
p.dl . DoClick = function ( )
surface.PlaySound ( " UI/buttonclick.wav " )
LocalPlayer ( ) : ChatPrint ( " Comming soon! " )
end
p.dl . OnCursorEntered = function ( ) surface.PlaySound ( " UI/buttonrollover.wav " ) end
p.dl : SetVisible ( false )
-- Enter world button --
p.enter = vgui.Create ( " DButton " , p )
p.enter : SetText ( " Enter World " )
p.enter : SetFont ( " q_button2 " )
p.enter : SetTextColor ( Color ( 255 , 255 , 255 , 255 ) )
p.enter : SizeToContents ( )
p.enter . w , p.enter . h = p.enter : GetSize ( )
p.enter : SetPos ( p.w / 2 - p.enter . w / 2 , p.h * 0.925 - p.enter . h / 2 )
p.enter . Paint = function ( self ) theme.sharpblurrbutton ( self ) end
p.enter . DoClick = function ( )
surface.PlaySound ( " UI/buttonclick.wav " )
-- enter world --
local dt = { index = Quantum.Client . selectedChar.index }
snm.RunNetworkedFunc ( " enterWorldChar " , dt )
if ( ! isFirstTime ( Quantum.Client . selectedChar.char ) ) then
fade.transition ( f , { } , 1 , 2 , 1 , Color ( 0 , 0 , 0 , 255 ) , true , Quantum.EmptyFunction , Quantum.EmptyFunction ) -- close the frame
end
-- Open the intro cinematic
runIntroCinematic ( f , Quantum.Client . selectedChar.char ) -- run the cinematic if it is the first time
-- else do nothing
end
p.enter . OnCursorEntered = function ( ) surface.PlaySound ( " UI/buttonrollover.wav " ) end
p.enter : SetVisible ( false )
if ( Quantum.Client . selectedChar ) then
p.enter : SetVisible ( true )
p.dl : SetVisible ( true )
end
end
end
return menu