Quantum is a Garry's Mod RPG framework.
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quantum/gamemode/init.lua

43 lines
1.3 KiB

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-- __ _ _______ _ __
-- / / /\ | | |__ __| | | \ \
-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
if SERVER then
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
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include( "shared.lua" )
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Quantum.Server = {}
include( "settings/sv_settings.lua" ) -- include the settings
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-- Add all core files
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function Quantum.Server.Load()
local fol = GM.FolderName .. "/gamemode/core/"
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-- Shared files
local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
for _, file in pairs( shFiles ) do
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AddCSLuaFile( fol .. file )
include( fol .. file )
end
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-- CLient files
local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
for _, file in pairs( clFiles ) do
AddCSLuaFile( fol .. "client/" .. file )
end
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-- Server files
local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" )
for _, file in pairs( cFiles ) do
include( fol .. "server/" .. file )
end
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end
Quantum.Server.Load()
end