Quantum is a Garry's Mod RPG framework.
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quantum/plugins/plugin_addweaponsasitems.lua

78 lines
1.9 KiB

-- This plugin was made by AlmTech and comes with the master branch of Quantum
-- This plugin creates items for all of the weapons in the game using "weapons.GetList"
-- https://wiki.garrysmod.com/page/weapons/GetList
-- Feel free to remove it if you do not like it or to make your own.
local plugin = {}
plugin.types = {
pwb = "weapon_pwb",
quantum = "quantum",
cw = "cw",
m9k = "m9k",
weapon = "weapon"
}
plugin.AllowedTypes = {
[plugin.types.pwb] = true,
[plugin.types.weapon] = true,
[plugin.types.quantum] = true,
[plugin.types.cw] = true,
[plugin.types.m9k] = true
}
local function createItemName( entclass )
local str = string.Replace( entclass, "_", " " )
for i, ns in pairs( plugin.types ) do
str = string.Replace( str, ns, "" )
end
return string.upper( str )
end
function plugin.getAllWeaponID()
local returnTbl = {}
for _, ent in pairs( weapons.GetList() ) do
local classname = ent.ClassName
local splitTbl = string.Split( classname, "_" )
local entType = splitTbl[1]
if( plugin.AllowedTypes[entType] ) then
local wep = weapons.Get( classname )
if( classname != "weapon_base" && classname != "quantum_hands" && classname != "quantum_keys" ) then -- do not want them
returnTbl[ #returnTbl + 1 ] = classname
end
end
end
return returnTbl
end
function plugin.CreateItems( weps )
for _, wepID in pairs( weps ) do
local swepTbl = weapons.Get( wepID )
Quantum.Debug( "Added " .. wepID .. " as an item!" )
local wepName = createItemName( wepID )
Quantum.Item.Create( wepID, {
name = wepName,
desc = "A firearm." || swepTbl.Purpose,
model = swepTbl.WorldModel,
rarity = Quantum.Rarity.Weapon,
equipslot = Quantum.EquipSlots.Weapon,
equipgive = wepID
} )
end
end
hook.Add( "PostGamemodeLoaded", "Quantum_Plugin_AddAllWeaponsAsItems", function()
local weps = plugin.getAllWeaponID()
plugin.CreateItems( weps )
end)
local weps = plugin.getAllWeaponID()
plugin.CreateItems( weps )