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-- __ _ _______ _ __
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-- / / /\ | | |__ __| | | \ \
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-- / / / \ | |_ __ ___ | | ___ ___| |__ \ \
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-- < < / /\ \ | | '_ ` _ \| |/ _ \/ __| '_ \ > >
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-- \ \ / ____ \| | | | | | | | __/ (__| | | | / /
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-- \_\ /_/ \_\_|_| |_| |_|_|\___|\___|_| |_| /_/
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if SERVER then
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AddCSLuaFile( "engine/sh_debug.lua" )
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AddCSLuaFile( "cl_init.lua" )
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AddCSLuaFile( "shared.lua" )
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include( "shared.lua" )
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Quantum.Server = {}
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include( "settings/sv_settings.lua" ) -- include the settings
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local function loadCoreFiles()
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local fol = GM.FolderName .. "/gamemode/engine/core/"
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-- Shared files
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local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
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for _, file in pairs( shFiles ) do
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AddCSLuaFile( fol .. file )
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include( fol .. file )
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end
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-- CLient files
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local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
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for _, file in pairs( clFiles ) do
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AddCSLuaFile( fol .. "client/" .. file )
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end
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-- Server files
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local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" )
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for _, file in pairs( cFiles ) do
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include( fol .. "server/" .. file )
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end
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end
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local function loadLibFiles()
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local fol = GM.FolderName .. "/gamemode/engine/lib/"
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-- Shared files
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local shFiles = file.Find( fol .. "/sh_*.lua", "LUA" )
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for _, file in pairs( shFiles ) do
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AddCSLuaFile( fol .. file )
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include( fol .. file )
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end
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-- CLient files
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local clFiles = file.Find( fol .. "/client/cl_*.lua", "LUA" )
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for _, file in pairs( clFiles ) do
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AddCSLuaFile( fol .. "client/" .. file )
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end
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-- Server files
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local cFiles = file.Find( fol .. "/server/sv_*.lua", "LUA" )
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for _, file in pairs( cFiles ) do
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include( fol .. "server/" .. file )
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end
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end
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local function addAllDermaMenus()
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local fol = GM.FolderName .. "/gamemode/engine/derma/"
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local clFiles = file.Find( fol .. "/cl_*.lua", "LUA" )
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for _, file in pairs( clFiles ) do
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AddCSLuaFile( fol .. "/" .. file )
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end
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end
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function Quantum.Server.Load()
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-- Add all of the base files
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loadCoreFiles()
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loadLibFiles()
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addAllDermaMenus()
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end
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Quantum.Server.Load()
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end
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