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78 lines
1.3 KiB
78 lines
1.3 KiB
#!/usr/bin/ruby -w
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class Monster
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#genererar getters automagiskt
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attr_reader :hp, :name, :ap, :dps, :alive
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#genererar setters automagiskt
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# attr_writer :name
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#genererar settera & getters automagiskt
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attr_accessor :ap
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#constructor
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def initialize(name, hp, ap)
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#instansvariabler (privata)
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@name = name
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@hp = hp
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@ap = ap
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@dps = 0..ap
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@dmg = 0
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@alive = true
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end
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def die()
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puts("#{self.name} died :(")
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@alive = false
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end
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def hp=(new_value)
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if new_value < 0
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@hp = 0
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self.die()
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else
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@hp = new_value
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end
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end
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def damage(monster)
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if(@dmg > 0) then
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puts("#{monster.name} takes #{-@dmg} damage!")
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monster.hp -= @dmg
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else
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puts("#{monster.name} evades #{@name}'s attack!")
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monster.attack(self)
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end
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end
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def attack(monster)
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if(@alive && monster.alive) then
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mydmg = rand(@dps)
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ccdmg = rand(monster.dps)
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puts("#{self.name} attacks #{monster.name}!")
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@dmg = mydmg - ccdmg
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self.damage(monster)
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@dmg = 0
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else
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puts("Looks like something isn't moving...")
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end
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end
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end
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class Troll < Monster
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def initialize(name)
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hp = rand(12..36)
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ap = rand(1..4)
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super(name, hp, ap)
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end
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end
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class Goblin < Monster
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def initialize(name)
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hp = rand(4..12)
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ap = rand(2..10)
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super(name, hp, ap)
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end
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end
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