Old high school files. Lessson notes/codes/projects etc.
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hsf/prog2/rubyobjects/monster.rb

78 lines
1.3 KiB

#!/usr/bin/ruby -w
class Monster
#genererar getters automagiskt
attr_reader :hp, :name, :ap, :dps, :alive
#genererar setters automagiskt
# attr_writer :name
#genererar settera & getters automagiskt
attr_accessor :ap
#constructor
def initialize(name, hp, ap)
#instansvariabler (privata)
@name = name
@hp = hp
@ap = ap
@dps = 0..ap
@dmg = 0
@alive = true
end
def die()
puts("#{self.name} died :(")
@alive = false
end
def hp=(new_value)
if new_value < 0
@hp = 0
self.die()
else
@hp = new_value
end
end
def damage(monster)
if(@dmg > 0) then
puts("#{monster.name} takes #{-@dmg} damage!")
monster.hp -= @dmg
else
puts("#{monster.name} evades #{@name}'s attack!")
monster.attack(self)
end
end
def attack(monster)
if(@alive && monster.alive) then
mydmg = rand(@dps)
ccdmg = rand(monster.dps)
puts("#{self.name} attacks #{monster.name}!")
@dmg = mydmg - ccdmg
self.damage(monster)
@dmg = 0
else
puts("Looks like something isn't moving...")
end
end
end
class Troll < Monster
def initialize(name)
hp = rand(12..36)
ap = rand(1..4)
super(name, hp, ap)
end
end
class Goblin < Monster
def initialize(name)
hp = rand(4..12)
ap = rand(8..10)
super(name, hp, ap)
end
end