#!/usr/bin/ruby -w require "gosu" class Arch < Gosu::Image attr_accessor :xspeed, :yspeed, :xaccel, :yaccel, :ela, :x, :y attr_reader :width, :height def initialize(src, xspeed=0, yspeed=0, xaccel=0, yaccel=0.1, ela=-0.5, xpos=0, ypos=0) super src @x, @y = xpos, ypos @xspeed, @yspeed = xspeed, yspeed @xaccel, @yaccel = xaccel, yaccel @ela = ela @width, @height = 64, 64 end end class Game < Gosu::Window attr_accessor :caption attr_reader :width, :height def initialize(width, height) super width, height @width, @height = width, height self.caption = "Test | #{width}x#{height}" @arch = Arch.new("arch.png", 2, 0, 0, 0.1, -0.4) end def update @arch.xspeed += @arch.xaccel @arch.yspeed += @arch.yaccel if( @arch.y >= self.height - @arch.height || @arch.y < 0 ) then @arch.yspeed *= @arch.ela end if( @arch.x >= self.width - @arch.width || @arch.x < 0 ) then @arch.xspeed *= -0.1 end @arch.x += @arch.xspeed @arch.y += @arch.yspeed puts("#{@arch.x}, #{@arch.y} | xs: #{@arch.xspeed}, ys: #{@arch.yspeed}") end def draw @arch.draw(@arch.x, @arch.y, 0) end end game = Game.new(640, 480) game.show