Depth binds & rust things

master
E. Almqvist 3 years ago
parent 396862ded5
commit 9105c2adcf
  1. 22
      mas/fractals/mandel/src/main.rs
  2. 6
      mas/fractals/mandel/src/render.rs

@ -77,18 +77,28 @@ fn main() {
zy *= zoom_out;
zx *= zoom_out;
},
Event::KeyDown { keycode: Some(Keycode::W), .. } => {
println!("(+) DEPTH= {depth}");
render_new = true;
depth *= 2;
},
Event::KeyDown { keycode: Some(Keycode::S), .. } => {
println!("(-) DEPTH= {depth}");
render_new = true;
depth /= 2;
},
_ => {}
}
}
if render_new {
let mut maps = &mut Vec::new();
let maps = &mut Vec::new();
for thread_id in 0..threads {
thread::spawn(|| { // do cool threads for performance
let mut pixmap = render::prerender_mandelbrot(
width, height, depth,
zx, zy, dx, dy,
thread_id, threads, w_sector_size, h_sector_size);
thread::spawn(|| {
let pixmap = render::prerender_mandelbrot(
&width, &height, &depth,
&zx, &zy, &dx, &dy,
&thread_id, &threads, &w_sector_size, &h_sector_size);
maps.push(pixmap);
});
}

@ -66,10 +66,10 @@ pub fn set_pixel(canvas: &mut Canvas<sdl2::video::Window>, x: i32, y: i32, color
canvas.fill_rect(Rect::new(x, y, 1, 1));
}
pub fn prerender_mandelbrot(w: u32, h: u32, depth: u32, xzoom: f32, yzoom: f32, xoffset: f32, yoffset: f32, thread_id: u32, threads: u32, w_sector_size: u32, h_sector_size: u32) -> PixelMap {
pub fn prerender_mandelbrot(w: &u32, h: &u32, depth: &u32, xzoom: &f32, yzoom: &f32, xoffset: &f32, yoffset: &f32, thread_id: &u32, threads: &u32, w_sector_size: &u32, h_sector_size: &u32) -> PixelMap {
println!("Rendering...");
let mut pixmap = PixelMap::new(w, h, thread_id * w_sector_size, thread_id * h_sector_size);
mandelbrot(&mut pixmap, w, h, depth, xzoom, yzoom, xoffset, yoffset);
let mut pixmap = PixelMap::new(*w, *h, thread_id * w_sector_size, thread_id * h_sector_size);
mandelbrot(&mut pixmap, *w, *h, *depth, *xzoom, *yzoom, *xoffset, *yoffset);
println!("Post mandel render");
return pixmap;

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