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#!/usr/bin/ruby -w
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require "gosu"
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class Arch < Gosu::Image
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attr_accessor :xspeed, :yspeed, :xaccel, :yaccel, :ela, :x, :y
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attr_reader :width, :height
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def initialize(src, xspeed=0, yspeed=0, xaccel=0, yaccel=0.1, ela=-0.5, xpos=0, ypos=0)
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super src
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@x, @y = xpos, ypos
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@xspeed, @yspeed = xspeed, yspeed
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@xaccel, @yaccel = xaccel, yaccel
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@ela = ela
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@width, @height = 64, 64
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end
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end
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class Game < Gosu::Window
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attr_accessor :caption
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attr_reader :width, :height
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def initialize(width, height)
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super width, height
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@width, @height = width, height
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self.caption = "Test | #{width}x#{height}"
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@arch = Arch.new("arch.png", 2, 0, 0, 0.1, -0.4)
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end
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def update
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@arch.xspeed += @arch.xaccel
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@arch.yspeed += @arch.yaccel
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if( @arch.y >= self.height - @arch.height || @arch.y < 0 ) then
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@arch.yspeed *= @arch.ela
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end
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if( @arch.x >= self.width - @arch.width || @arch.x < 0 ) then
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@arch.xspeed *= -0.1
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end
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@arch.x += @arch.xspeed
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@arch.y += @arch.yspeed
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puts("#{@arch.x}, #{@arch.y} | xs: #{@arch.xspeed}, ys: #{@arch.yspeed}")
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end
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def draw
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@arch.draw(@arch.x, @arch.y, 0)
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end
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end
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game = Game.new(640, 480)
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game.show
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