Old high school files. Lessson notes/codes/projects etc.
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hsf/prog2/gametest/app.rb

68 lines
1.4 KiB

3 years ago
#!/usr/bin/ruby -w
require "gosu"
class Arch < Gosu::Image
attr_accessor :xspeed, :yspeed, :xaccel, :yaccel, :ela, :x, :y
attr_reader :width, :height
def initialize(src, xspeed=0, yspeed=0, xaccel=0, yaccel=0.1, ela=-0.5, xpos=0, ypos=0)
super src
@x, @y = xpos, ypos
@xspeed, @yspeed = xspeed, yspeed
@xaccel, @yaccel = xaccel, yaccel
@ela = ela
@width, @height = 64, 64
end
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def physics(width, height)
self.xspeed += self.xaccel
self.yspeed += self.yaccel
if( self.y >= height - self.height || self.y < 0 ) then
self.yspeed *= self.ela
end
if( self.x >= width - self.width || self.x < 0 ) then
self.xspeed *= self.ela
end
self.x += self.xspeed
self.y += self.yspeed
self.x = self.x.round(1)
self.y = self.y.round(1)
self.xspeed = self.xspeed.round(1)
self.yspeed = self.yspeed.round(1)
end
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end
class Game < Gosu::Window
attr_accessor :caption
attr_reader :width, :height
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def initialize(width, height, physobjs = [])
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super width, height
@width, @height = width, height
self.caption = "Test | #{width}x#{height}"
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@physobjs = physobjs
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end
def update
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@physobjs.each do |obj|
obj.physics(self.width, self.height)
end
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end
def draw
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@physobjs.each do |obj|
obj.draw(obj.x, obj.y, 0)
end
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end
end
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@arch = Arch.new("arch.png", 10, 0, 0, 0.1, -0.8)
@arch2 = Arch.new("arch.png", -10, 0, 0, 0.1, -0.8, 164)
game = Game.new(640, 480, [@arch, @arch2])
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game.show