Hohmann Miner, a sandbox physics game where you mine stuff.
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hohmann-miner/physobj.rb

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1.4 KiB

require "matrix"
class PhysObj
attr_accessor :world, :pos, :vel, :accel, :x, :y
attr_reader :name
def initialize(name, world)
@name = name
@world = world
@pos = Vector.zero(2)
@vel = Vector.zero(2)
@accel = Vector.zero(2)
@x, @y = 0, 0
end
def tick
if( @accel.magnitude != 0 ) then
@vel += @accel
end
if( @vel.magnitude != 0 ) then
@pos += @vel
end
@x, @y = @pos[0], @pos[1]
end
end
class PhysCube < PhysObj
attr_reader :width, :height
def initialize(name, world, width, height, color=0xff_ffffff, ela=-0.8)
super name, world
@width, @height = width, height
@color = Gosu::Color.argb(color)
@ela = ela
end
def render
x, y = self.pos[0], self.pos[1]
Gosu.draw_quad(x, y, @color, x + self.width, y, @color, x, y + self.height, @color, x + self.width, y + self.height, @color)
end
def physics
self.tick
x, y = self.pos[0], self.pos[1]
x_max = world.width - self.width
y_max = world.height - self.height
if( x > x_max ) then
self.pos[0] = x_max
self.vel[0] = 0
end
if( y > y_max ) then
self.pos[1] = y_max
self.vel[1] = 0
end
end
def draw_vector(vec, scale=2, color=0xaf_ffaaaa)
if( vec.magnitude != 0 ) then
clr = Gosu::Color.argb(color)
scaled_vec = vec*scale
pos1 = self.pos + Vector[self.width/2, self.height/2]
pos2 = pos1 + scaled_vec
x1 = pos1[0]
y1 = pos1[1]
x2 = pos2[0]
y2 = pos2[1]
Gosu.draw_line(x1, y1, clr, x2, y2, clr)
end
end
end