require "matrix" load "gosu_plugin.rb" GRAV_CONSTANT = 1e+1 class PhysObj attr_accessor :world, :saved_pos, :pos, :vel, :accel, :x, :y attr_reader :name def initialize(name, world) @name = name @world = world @pos = Vector.zero(2) @vel = Vector.zero(2) @accel = Vector.zero(2) @x, @y = 0, 0 @saved_pos = [] end def tick if( @accel.magnitude != 0 ) then @vel += @accel end if( @vel.magnitude != 0 ) then @pos += @vel end @x, @y = @pos[0], @pos[1] @saved_pos << @pos end def render_path @saved_pos.each do |pos| Gosu.draw_rect(pos[0], pos[1], 1, 1, Gosu::Color.argb(0x44_ccccff)) end end end class PhysCube < PhysObj attr_reader :width, :height def initialize(name, world, width, height, color=0xff_ffffff, ela=-0.8) super name, world @width, @height = width, height @color = Gosu::Color.argb(color) @ela = ela end def render x, y = self.pos[0], self.pos[1] Gosu.draw_quad(x, y, @color, x + self.width, y, @color, x, y + self.height, @color, x + self.width, y + self.height, @color) end def physics self.tick end def draw_vector(vec, scale=2, color=0xaf_ffaaaa) if( vec.magnitude != 0 ) then clr = Gosu::Color.argb(color) scaled_vec = vec*scale pos1 = self.pos + Vector[self.width/2, self.height/2] pos2 = pos1 + scaled_vec x1 = pos1[0] y1 = pos1[1] x2 = pos2[0] y2 = pos2[1] Gosu.draw_line(x1, y1, clr, x2, y2, clr) end end end class Planet < PhysCube attr_reader :mass def initialize(name, world, color, mass=1e+2) super name, world, 40, 40, color @mass = mass end private def calculate_gravity_scalar(obj, dir_vec) grav = GRAV_CONSTANT * (self.mass/(dir_vec.magnitude**2)) return grav end private def calculate_gravity_vector(obj) dir_vec = self.pos - obj.pos + Vector[self.width/2, self.height/2] return (dir_vec/dir_vec.magnitude) * calculate_gravity_scalar(obj, dir_vec) end def orbit(physobjs) physobjs.each do |obj| grav_vec = self.calculate_gravity_vector(obj) obj.accel = grav_vec end end def render Gosu.draw_circle(self.pos[0], self.pos[1], 20, @color) end end