class UI attr_accessor :x, :y attr_reader :window, :width, :height, :zindex, :uiscale def initialize(window, x, y, width, height, zindex=1, uiscale=1) @window = window @x, @y = x, y @width, @height = width, height @zindex = zindex @uiscale = uiscale @window.ui << self end private def pos Vector[@x, @y] end def color(color=0xff_ffffff) return Gosu::Color.argb(color) end def draw_text(string, font, x, y, z=0, color=0xff_ffffff, scale_x=1, scale_y=1) font.draw_text(string, self.x + x, self.y + y, self.zindex + z, scale_x, scale_y, self.color(color)) end def draw_quad(vertex1, vertex2, vertex3, vertex4, z=0, mode=:default) Gosu.draw_quad(vertex1[0], vertex1[1], self.color(vertex1[2]), vertex2[0], vertex2[1], self.color(vertex2[2]), vertex3[0], vertex3[1], self.color(vertex3[2]), vertex4[0], vertex4[1], self.color(vertex4[2]), self.zindex + z, mode) end def draw_rect(x, y, width, height, color=0xff_ffffff, z=0, mode=:default) xx, yy = x + self.pos[0], y + self.pos[1] v1 = Vector[xx, yy, color] v2 = Vector[width + xx, yy, color] v3 = Vector[xx, height + yy, color] v4 = Vector[width + xx, height + yy, color] self.draw_quad(v1, v2, v3, v4, z, mode) end def draw_circle(x, y, r, c, z = 0, thickness = 1, sides = nil, mode = :default) Gosu::draw_circle(x, y, r, c, z, thickness, sides, mode) end end class Button < UI attr_accessor :selected, :menu, :colors attr_reader :text, :width, :height, :text_width, :text_height, :font, :zindex def initialize(window, menu, text, font, x=0, y=0, padding=8, zindex=0) super window, x, y, width, height, zindex, menu.uiscale @menu = menu @font = font @zindex = zindex @text = text @text_width = @font.text_width(@text) @text_height = @font.height @width = @text_width + padding @height = @text_height + padding @selected = false @colors = { text: { selected: 0xff_ffeeee, default: 0xff_ff0000 }, background: { selected: 0xcc_ffffff, default: 0xbb_ff0000 } } end def hover? inx = window.mouse_x >= self.x && window.mouse_x <= self.x + self.width iny = window.mouse_y >= self.y && window.mouse_y <= self.y + self.height p [inx, iny] self.selected = inx && iny end def render sel = self.hover? ? :selected : :default # self.draw_rect(self.x, self.y, self.width, self.height, self.colors[:background][sel]) self.draw_text(self.text, self.font, self.width/2 - self.text_width/2, self.height/2 - self.text_height/2, self.colors[:text][sel]) end end class MainMenu < UI attr_accessor :show def initialize(window, show=false) super window, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 99 @show = show end def render if( @show ) then self.draw_rect(0, 0, self.width, self.height, 0xaa_111015) titletext = "Hohmann Miner" titlewidth = self.window.fonts[:title].text_width(titletext) self.draw_text(titletext, self.window.fonts[:title], self.width/2 - titlewidth/2, self.height/4) playbtn = Button.new(self.window, self, "Play", self.window.fonts[:button]) #playbtn.x, playbtn.y = self.width/2 - playbtn.width/2, self.height/2 - playbtn.height/2 playbtn.render # quitbtn = Button.new(self.window, self, "Quit", self.window.fonts[:button]) # quitbtn.x, quitbtn.y = self.width/2 - quitbtn.width/2, quitbtn.height + playbtn.y + 16 # quitbtn.render end end end