require "matrix" class PhysObj attr_accessor :world, :pos, :vel, :accel, :x, :y attr_reader :name def initialize(name, world) @name = name @world = world @pos = Vector.zero(2) @vel = Vector.zero(2) @accel = Vector.zero(2) @x, @y = 0, 0 end def tick if( @accel.magnitude != 0 ) then @vel += @accel end if( @vel.magnitude != 0 ) then @pos += @vel end @x, @y = @pos[0], @pos[1] end end class PhysCube < PhysObj attr_reader :width, :height def initialize(name, world, width, height, color=0xff_ffffff, ela=-0.8) super name, world @width, @height = width, height @color = Gosu::Color.argb(color) @ela = ela end def render x, y = self.pos[0], self.pos[1] Gosu.draw_quad(x, y, @color, x + self.width, y, @color, x, y + self.height, @color, x + self.width, y + self.height, @color) end def physics self.tick x, y = self.pos[0], self.pos[1] x_max = world.width - self.width y_max = world.height - self.height if( x > x_max ) then self.pos[0] = x_max self.vel[0] = 0 end if( y > y_max ) then self.pos[1] = y_max self.vel[1] = 0 end end def draw_vector(vec, scale=2, color=0xaf_ffaaaa) if( vec.magnitude != 0 ) then clr = Gosu::Color.argb(color) scaled_vec = vec*scale pos1 = self.pos + Vector[self.width/2, self.height/2] pos2 = pos1 + scaled_vec x1 = pos1[0] y1 = pos1[1] x2 = pos2[0] y2 = pos2[1] Gosu.draw_line(x1, y1, clr, x2, y2, clr) end end end