class Player < PhysCube attr_accessor :engine, :thrust def initialize(name, world, width, height, color=0xff_ffffff) super name, world, width, height, color @engine = false @thrust = 0.001 end private def get_angle_vec rads = (self.angle * Math::PI) / 180 dir_vec = Vector[Math::cos(rads), Math::sin(rads)] return dir_vec end def tick super if( @engine ) then self.vel += self.get_angle_vec * @thrust end end def button_up(id) end def button_up?(id) end def button_down(id) case id when BIND_TOGGLE_ENGINE @engine = !@engine when BIND_TURN_LEFT self.angle -= 20 when BIND_TURN_RIGHT self.angle += 20 when BIND_INCREASE_THRUST self.thrust += 0.0005 self.thrust = self.thrust.round(5) when BIND_DECREASE_THRUST self.thrust -= 0.0005 self.thrust = self.thrust.round(5) end end def button_down?(id) end def debug_string return "\nName: #{self.name}\nOrbit of: #{self.parent_orbit.name}\nVel: #{self.vel.magnitude.round(1)} #{self.vel.round(4)}\nAccel: #{self.accel.magnitude.round(4)} #{self.accel.round(4)}\nPos: #{self.pos.round(4)}\nAngle: #{self.angle.round(1)} deg\nEngine: #{self.engine}\nThrust: #{self.thrust}\naccel_vecs: #{self.accel_vecs}\n" end end